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      • Video-gaming – one of the most popular leisure activities globally – is associated with certain health risks but also has the potential to help in the context of noncommunicable disease (NCD) prevention.
      www.who.int/europe/news-room/events/item/2021/11/16/default-calendar/video-games-and-noncommunicable-diseases---a-public-who-webinar
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  2. Dec 8, 2021 · Today, only 10% of quality research papers show that gamification techniques can really lead to more healthy behaviours. There is a clear need for more data on video games’ potential to bring down NCD levels and promote health in line with the WHO European Programme of Work 2020–2025.

  3. Nov 16, 2021 · the main trends in video-gaming in the context of health; how gaming can reduce exposure to NCD risk factors (tobacco, alcohol, physical inactivity and poor diet); ways to minimize harmful impacts of gaming; how gaming can improve quality of health care.

  4. Aug 19, 2024 · The World Health Organization considers "gaming disorder" a condition, but researchers have now found that playing video games can boost well-being.

    • Tom Leslie
    • Subeditor
  5. Dec 22, 2020 · While playing video games can be a fun pastime, and there are some potential benefits, there are health risks associated with too much gaming. They include repetitive stress injuries, vision problems, sleep deprivation, depression, and possibly addiction to playing.

    • hhp_info@health.harvard.edu
  6. May 10, 2020 · They can have health benefits, especially when we are all self-isolating. Mandryk's latest research shows video games can actually help reduce stress and improve mental health.

  7. Nov 16, 2020 · In their study, the Oxford researchers looked at patterns of player behaviour for two popular video games. More than 3,270 players were asked to complete a survey designed by the researchers to measure well-being, self-reported play, and motivational experiences during play.

  8. Video gaming has varying effects depending on the game genre. For instance, an active video game can improve physical fitness [3, 4, 5, 6], whereas social video games can improve social behavior [7, 8, 9]. The most interesting results show that playing video games can change cognition and the brain [10, 11, 12, 13].

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