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  1. A Master of All Arms and Armor. Fighters all share an unparalleled prowess with weapons and armor, and are well acquainted with death, both meting it out and defying it. Primary Ability: Strength or Dexterity. Hit Point Die: D10. Saves: Strength & Constitution. View Fighter Details.

    • Wizard

      If you prepare the 1st-level spell magic missile, you can...

    • Ranger

      At 20th level, you become an unparalleled hunter of your...

    • Sorcerer

      Classes Backgrounds Feats ... The Creating Spell Slots table...

    • Cleric

      Beginning at 6th level, you can use your Channel Divinity...

    • Paladin

      If you prepare the 1st-level spell cure wounds, you can cast...

    • Warlock

      Prerequisite: 5th level, Pact of the Blade feature. You can...

    • Blood Hunter

      Optional Rule: Multiclassing. If your group uses the...

    • Druid

      Starting at 2nd level, you can use your action to magically...

    • The Benefits of Multiclassing
    • When to Begin Taking Levels in Another Class
    • How to Multiclass
    Added customization options
    High-level gameplay opportunities for more combat-focused games
    Creative storytelling opportunities, to describe how you acquired new abilities in roleplay-heavy games
    Diversifying your gameplay experience mid-campaign to keep things fresh

    Technically, you have the ability to start multiclassing at level 2, reaching outside of your base class. However, in doing so it’s likely your character will be rather limited and not see many of the benefits of either class. It is commonly recommended to hold off on multiclassing until you reach at least level 5 in your base class. In an ongoing ...

    Once you have your sights set on what kind of build you’re interested in, there are a few things to think about. Take a look at the level tables of the classes you’re interested in, to see how many levels you’ll need in that class for your desired effect. Example: At 2nd level Monks gain an extra Ki point, you might want to take at least 2 levels w...

    • Saige Ryan
    • Ability Score Minimum
    • Strength 13
    • Wisdom 13
  2. Multiclassing. Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining ...

    • Strength 13
    • Wisdom 13
    • Wisdom 13
    • Strength 13 or Dexterity 13
  3. Multi-Subclassing Rules. Chapter 6: Customization Options of the D&D Player's Handbook 5e provides guidance on options to fine-tune your character with the DM's permission to go a step further. This Radical Rule allows your character to maintain the same class, but pickup different Subclass abilities. This Radical rule uses the established ...

  4. Aug 18, 2024 · Multiclassing is an optional rule that allows players to mix the abilities of different classes to create more unique characters. If you play with this rule, you have the option of gaining a level in a new class each time you advance in level (instead of just gaining a level in your character’s current class). [1]

  5. The rules for multiclassing is that you must choose a class that is not the class you currently have, or an additional level in one of your classes each time you gain a level. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class.

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  7. Aug 31, 2021 · Add together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table. Advertisement. It’s easiest to just keep this table handy. You’ll also want a handy way to ...

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