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  1. RG: Army Battlezone utilized Battlezone cabinets but the actual interface and the front, vacuum from bezel, those were different to meet the actual Bradley trainer? MQ: No, the plastic vacuum-form housing was the same one we used on Battlezone .

    • Raiford Guins, Henry Lowood
    • 2020
    • Did Army Battlezone use Battlezone cabinets?1
    • Did Army Battlezone use Battlezone cabinets?2
    • Did Army Battlezone use Battlezone cabinets?3
    • Did Army Battlezone use Battlezone cabinets?4
    • Did Army Battlezone use Battlezone cabinets?5
  2. Cabinet. Battlezone uses 3D vector graphics viewed through a "periscope". Battlezone is housed in an upright full-sized arcade cabinet with a "periscope" viewfinder. The viewfinder restricted the player's view so that the display appeared to be naturally limited to resemble a scope. [10] .

  3. Oct 28, 2016 · Atari’s Battlezone Upright Cabinet. An unexpected by-product of the game’s release was interest from the military. Training soldiers was an expensive business, especially using live rounds which in some cases would cost several thousand dollars apiece.

  4. The designer, Ed Rotberg did post to RGVA before it became RGVAC that only two cabinets were made. The controller was similar to a Star Wars yoke. The simulator has an option for a TOW Tube-launched, Optically tracked, Wire-guided missile.

    • (21)
    • Battlezone
    • Atari (United States)
    • Videogame
  5. I was at an event and noticed a BattleZone cabinet in the corner. On closer inspection it was running a strange version of the game: there were contour lines on the ground, the enemy tank design was different, and there were "Shields" and "Warp" gauges in the top left corner.

  6. Sep 22, 2013 · Soon after Battlezone took off, the army’s Training and Doctrine Command (TRADOC) requested Atari’s help in building a modified version of the game that could be used as a training device for the then-new Bradley infantry fighting vehicle.

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  8. Battlezone was housed in a standard upright arcade cabinet with a novel "periscope" viewfinder which the player used to view the game. The game action could also be viewed from the sides of the viewfinder for spectators to watch.

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