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  1. A resource pack is, basically, the same as a texture pack. The only difference is that a resource pack has the ability to change more things in Minecraft. A resource pack can do the same thing a texture pack can do, but the resource pack can also change, add, and/or remove sounds, block models(for 1.8+), and item models(for 1.9+).

  2. that being said, they do require a few files at the root of the zip in order to function. specifically the pack.mcmeta is critical. Next, they need to have the right folder names, in the right places. if you have a typo or a folder out of place, it will likely also not function. but if you just unzipped an existing pack, deleted some texture ...

  3. This will fix it but will turn off other cool connected textures like the bricks on the left. If you want to avoid turning connected textures off completely. Go into your texture pack folder and find the connect folder under optifine/ctm/connect. You can either delete the folder completely or just the textures Giving you trouble.

    • Do textures break with other packs?1
    • Do textures break with other packs?2
    • Do textures break with other packs?3
    • Do textures break with other packs?4
    • Do textures break with other packs?5
  4. Oct 28, 2015 · To copy a texture from one pack to another pack, open the folder of the pack, navigate to the texture you want and copy it from one pack to the same location in the other resource pack. If you are in game you may have to reload the resources which can be done by either pressing F3 + R or going to the resource pack menu and clicking "Done". Share.

    • Overview
    • Java Edition
    • Bedrock Edition
    • Trivia
    • See also
    • References

    This article needs to be updated. 

    The resource pack system provides a way for players to customize textures, models, music, sounds, languages, texts such as the end poem, splashes, credits, and fonts without any code modification.

    Behavior

    Resource packs can be placed in the folder resourcepacks within the .minecraft folder. Each resource pack is either a sub-folder or a .zip file within the resourcepacks folder. Once in the folder, a resource pack can be added from the options, where resource packs can be moved between "Available resource packs" and "Selected resource packs". "Selected resource packs" also contain the default assets on the bottom, which cannot be removed. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.

    Folder structure

    Resource packs use the following folder structure: ••pack.mcmeta •pack.png •assets •icons •icon_16x16.png •icon_32x32.png •minecraft.icns ••sounds.json •blockstates •(blockstate).json •gpu_warnlist.json •font ••icons •icon_16x16.png •icon_32x32.png •minecraft.icns •lang •(lang).json •models •block •(model).json •item •(model).json •particles •(particle).json •regional_compliancies.json •sounds •(sound).ogg •shaders •post •(post).json •program •(fragment shader).fsh •(program).json •(vertex shader).vsh •texts •(text).txt •textures •block •(texture).png •colormap •(texture).png •effect •(texture).png •entity •(texture).png ••(texture).png •environment •(texture).png •font •(texture).png •gui •(texture).png •advancements •(texture).png •backgrounds •(texture).png •container •(texture).png •creative_inventory •(texture).png •presets •(texture).png •title •(texture).png •background •(texture).png •item •(texture).png •map •(texture).png •misc •(texture).png •mob_effect •(texture).png •models •armor •(texture).png •painting •(texture).png •particle •(texture).png

    Contents

    A resource pack is identified by Minecraft based on the presence of the file pack.mcmeta in the root directory, which contains a JSON file with the following information: •The root tag •pack: Holds the resource pack information •pack_format: Pack version. If this number does not match the current required number, the resource pack displays an error and requires additional confirmation to load the pack. See Pack format for a full list of pack format numbers. •description: Text shown below the pack name in the resource pack menu. The text is shown on two lines. If the text is too long it is truncated. •description: Contains a raw JSON text object that is shown instead as the pack description in the resource pack menu. Same behavior as the string version of the description tag, but they cannot exist together. •language: Contains additional languages to add to the language menu •Language code for a language, corresponding to a .json file with the same name in the folder assets/ /lang. •name: The full name of the language •region: The country or region name •bidirectional: If true, the language reads right to left. •filter: Section for filtering out files from resource packs applied below this one. Any file that matches one of the patterns inside block will be treated as if it was not present in the pack at all. •block: List of patterns •Pattern entry. •namespace: A regular expression for the namespace of files to be filtered out. If unspecified, it applies to every namespace. •path: A regular expression for the paths of files to be filtered out. If unspecified, it applies to every file.

    Behavior

    Similarly to skins, resource packs can be bought or made in Bedrock Edition. Users can download resource packs on the system itself with the .mcpack file names, if the game platform allows file importation. When these files are opened, they are automatically imported into the game without any need for file system access. Resource packs can also be put manually in the resource_packs folder in the com.mojang folder. Each resource pack must either be a sub-folder or a .zip file. Resource packs can be applied on the Global Resources option from the settings menu from the main menu screen. Resource packs can be moved between "Active" and "My Packs". "Active" also contains the default assets at the bottom, and cannot be removed. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.

    Folder Structure

    Resource packs use the following folder structure: ••biomes_client.json •blocks.json •manifest.json •pack_icon.png •sounds.json •animation_controllers • .animation_controllers.json •animations • .animation.json •attachables • .json •entities • .entity.json •fogs • _fog_settings.json •models •mobs.json • .geo.json[a] •particles • .json •render_controllers • .render_controllers.json •sounds •music_definitions.json •sound_definitions.json • .fsb[a] • .ogg[a] • .wav[a] • .mp3[a][b] •texts •languages.json •language_names.json • _ .lang • _ [c] •font •glyph_ .png •texture_sets[d] •textures •flipbook_textures.json •item_texture.json •terrain_texture.json • .png[a] • .tga[a] •ui • .json[a] 1.a b c d e f g h File may be inside a folder. 2.mp3 files aren't fully supported. 3.For languages using a different font. 4.Unused.

    •The old pack.png file was screenshotted from Alpha v1.2.2, the seed being 3257840388504953787.

    •The screenshot was taken approximately at X=49.16, Z=0.72, facing RX=-119.23, RY=-8.297.

    •How to generate the exact same world and make the exact same screenshot: https://pastebin.com/CmsEKDev.

    •It was referenced in the video "One Trillion Minecraft Views on YouTube and Counting".

    •Tutorials/Creating a resource pack ‌[Java Edition only]

    •Introduction to Resource Packs ‌[Bedrock Edition only]

    1.MC-199249

    2.MC-108045

    3.https://feedback.minecraft.net/hc/en-us/community/posts/360058199792-Split-up-map-icon-textures-into-individual-files

    4.https://feedback.minecraft.net/hc/en-us/community/posts/360058097892-Split-up-the-experience-orb-texture-file-into-individual-sprites

    5.MC-17673 — "Distorted fonts when using a converted texturepack on startup" — resolved as "Fixed".

    6.MC-18569 — "Server resourcepacks not implemented yet" — resolved as "Fixed".

  5. Yeah, same here. Seems the only fix is fully restarting the game or starting the game with shaders already enabled. the same is happening to me but all the textures are like combining together its weird and only happens with optifine instaled. Same thing is still happening to me on 1.19 Java.

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  7. Resource Packs Data Packs Crafting Tweaks; Starting from Minecraft version 1.11. Resource packs can alter textures, sounds and models. For example change your crosshair or select a new menu background. Starting from Minecraft version 1.13. They can run commands in-game, control loot tables, change crafting recipes and alter achievements.

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