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      • “We found that playing the interactive games reduced susceptibility to biases by more than 31% in immediate tests, and that two to three months after participants played the games, the reduction in the incidence of bias was still larger than 23%.”
      neurosciencenews.com/decision-making-video-games-3846/
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  2. Cross-sectional and longitudinal studies have demonstrated that the experience of video gaming is associated with better cognitive function, specifically in terms of visual attention and short-term memory [14], reaction time [15], and working memory [16].

  3. A major critical point in evaluating possible effects of video gaming on cognition lies in the definition of “video gaming” itself. Here, studies as well as meta-analyses and reviews do not draw on a consistent definition. “Video gaming” is only useful to broadly outline the scope of a question.

  4. Namely, it analyzes the most debated and educationally relevant problems on the relationship between video games, cognition and behavior: 1. video games’ effects on cognitive function; 2. video games’ effects on attention and addictive behaviors; 3. video games and prosocial or aggressive behavior.

  5. Mar 7, 2023 · Action video game play was causally related to improvements in cognitive skills in the intervention meta-analysis (small effect, g = 0.30, 95% CI [0.11, 0.50]). Publication bias was detected in the cross-sectional data set, with sensitivity analysis showing high heterogeneous estimates of the average unbiased effect.

  6. Oct 13, 2015 · How a Video Game Helped People Make Better Decisions. by Carey K. Morewedge. October 13, 2015. HBR STAFF. Researchers in recent years have exhaustively catalogued and chronicled the biases that...

  7. Jan 1, 2021 · Based on Morewedge experiments 33, playing video game reduced the biases by about 32% immediately and 24% over the long term, while watching the video reduced the biases by about 25% immediately and 19% over the long term. Video games can also increase cognitive functioning of older adults.

  8. Aug 2, 2023 · We therefore recommend that future video-game interventions targeting cognitive enhancements should consider gameplay feature classification approach over existing genre classification, which may provide more fruitful training-related benefits to cognition.

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