Search results
- Our comprehensive Bayesian network meta-analysis provides evidence that video game interventions could be considered for the elderly for improving performance and cognitive function, especially general cognitive scores and processing speed. Games with better interactivity and visual stimulation have better curative effects.
www.ncbi.nlm.nih.gov/pmc/articles/PMC8759017/The Effect of Video Game–Based Interventions on Performance ...
People also ask
Can video game-based cognitive intervention improve executive functions?
What are digital game-based interventions for cognitive training?
Can digital game-based training improve cognitive function?
Does gameplay influence cognitive outcomes in video game training?
Are cognitive games effective in Training Cognition?
Does video game training enhance cognitive control in older adults?
Digital game-based interventions intended for cognitive training are defined as any computerised tasks for the specific purpose of improving at least one cognitive function: executive function, perceptual-motor function, language, learning and memory, and complex attention.
Aug 2, 2023 · This current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001.
To the extent that video games improve cognitive functioning, the critical next step is to determine what aspects of video games drive cognitive benefits, how this works, and what it targets in the brain. Additionally, different game types may have various effects on cognition or interact with specific domains.
Dec 30, 2021 · Our comprehensive Bayesian network meta-analysis provided evidence that video game interventions could be considered for the elderly to improve their performance and cognitive function, especially general cognitive scores and processing speed.
- 10.2196/27058
- Oct-Dec 2021
Oct 1, 2019 · Criteria for game-elements (GE) selection are insufficiently characterized in terms of their adequacy to patients’ clinical conditions or targeted cognitive outcomes. This study aimed to identify GE applied in GBI for cognitive assessment, training or rehabilitation. A systematic review of literature was conducted.
- Filipa Ferreira-Brito, Mónica Fialho, Ana Virgolino, Inês Neves, Ana Cristina Miranda, Ana Cristina ...
- 2019
Jun 10, 2021 · Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their...
Jan 17, 2022 · For this reason, we developed a video game-based cognitive intervention aimed at improving several facets of executive functions. This game is composed of mini-games that apply gamified...