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  1. 3.8 Optimal Value Functions Up: 3. The Reinforcement Learning Previous: 3.6 Markov Decision Processes Contents 3.7 Value Functions. Almost all reinforcement learning algorithms are based on estimating value functions--functions of states (or of state-action pairs) that estimate how good it is for the agent to be in a given state (or how good it is to perform a given action in a given state).

  2. May 25, 2017 · A value function determines the best course of actions to achieve highest reward. So I have a random policy. I get the value function. I update my policy with a new distribution according to the value function. I get a value function of this new updated policy and reevaluate once again.

  3. In this section, we'll look at how to derive the Bellman equation for state-value functions, action-value functions, and understand how it relates current and future values. State-Value Bellman Equation. The Bellman equation for the state-value equation defines the relationship between the value of a state and the value of future possible states.

  4. Aug 30, 2019 · State-Action Value Function from the Backup Diagram. So, this is how we can formulate Bellman Expectation Equation for a given MDP to find it’s State-Value Function and State-Action Value Function. But, it does not tell us the best way to behave in an MDP. For that let’s talk about what is meant by Optimal Value and Optimal Policy Function.

  5. The crucial difference between the Bellman equations for the on-policy value functions and the optimal value functions, is the absence or presence of the over actions. Its inclusion reflects the fact that whenever the agent gets to choose its action, in order to act optimally, it has to pick whichever action leads to the highest value.

  6. May 23, 2020 · action value function Similarly, the action-value function for policy π, denoted as qπ, tells us how good it is for the agent to take any given action from a given state while following policy π.

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  8. Jun 30, 2019 · The value function is the algorithm to determine the value of being in a state, the probability of receiving a future reward. The value of each state is updated reversed chronologically through the state history of a game, with enough training using both explore and exploit strategy , the agent will be able to determine the true value of each state in the game.

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