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    • No superior effect

      • The meta-analysis of 14 RCTs revealed no superior effect of brain gaming compared to other interventions on global cognitive function (pooled standardized mean difference = 0.08, 95% confidence interval −0.24, 0.41, P =.61, I² = 77%).
      www.researchgate.net/publication/352455798_Effectiveness_of_Brain_Gaming_in_Older_Adults_With_Cognitive_Impairments_A_Systematic_Review_and_Meta-Analysis
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  2. This systematic review and meta-analysis is evaluating the evidence from randomized clinical trials (RCTs) that designed brain gaming interventions to improve cognitive functions of older adults with cognitive impairments, including Mild Cognitive Impairments and Dementia.

  3. Jan 3, 2019 · Although this review focused on an array of brain gaming technologies, study designs, and study outcomes; overall, evidence suggests that brain gaming has potential to improve cognitive function in older individuals experiencing both mild and severe cognitive decline.

    • Pallavi Sood, Sandra L Kletzel, Shilpa Krishnan, Hannes Devos, Ahmed Negm, Lilian Hoffecker, Joseph ...
    • 2019
  4. Jun 10, 2021 · While cognitive training app games have been shown to improve memory in older people with mild cognitive impairment 63, further studies are needed to determine if technologies, such as apps,...

    • Bruno Bonnechère, Malgorzata Klass, Christelle Langley, Barbara Jacquelyn Sahakian
    • 2021
  5. Jun 10, 2021 · Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age.

    • Bruno Bonnechère, Malgorzata Klass, Christelle Langley, Barbara Jacquelyn Sahakian
    • 10.1038/s41598-021-91867-z
    • 2021
    • Sci Rep. 2021; 11: 12313.
  6. Jun 1, 2021 · Brain Gaming (BG) Interventions have been shown to improve the cognitive function of older adults with cognitive impairments (CIs). However, rigorous evaluation supporting...

  7. Jan 1, 2021 · This review aims to synthesize the best evidence to assess the effectiveness of game-based brain training in improving cognitive function among community-dwelling older adults and to evaluate the preferred design features of the intervention.

  8. This protocol for a two-part review aims to synthesise the effectiveness and key features of digital game-based interventions for cognitive training in healthy adults across the life span and adults with cognitive impairment, to update current knowledge and impact the development of future interventions for different adult subpopulations.