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Mar 26, 2021 · In China, a typical issue with which Chinese EFL (English as a foreign language) students have to confront is that they need to make a sufficient preparation for an important Chinese national standardized English proficiency test, that is, College English Test Band 4 (CET-4; Zheng & Cheng, 2008), which has often been taken as a crucial indicator to issue diploma in some universities and to ...
- Rui Li
- 2021
Game-based vocabulary learning that is well documented to improve students’ vocabulary learning outcomes is gaining increasing attention. However, no consensus has been reached regarding the impact of game-based vocabulary learning application (APP) on the vocabulary learning achievement, motivation, and self-confidence among Chinese EFL (English
Game-based vocabulary learning that is well documented to improve students’ vocabulary learning outcomes is gaining increasing attention. However, no consensus has been reached regarding the ...
However, no consensus has been reached regarding the impact of game-based vocabulary learning application (APP) on the vocabulary learning achievement, motivation, and self-confidence among Chinese EFL (English as a foreign language) students, so large a population that should never be neglected.
Jan 1, 2021 · Figure 1. Screenshot of the game-based vocabulary learning APP. Note. I. Interface of vocabulary learning. A. Planning to learn vocabulary for 50 days with 15 words each day; B. The current status of completion; C. Starting to learn; D. English target word “apart”; E. Playing games by selecting the picture best describing the word “apart”; F. English word “apart” to be learned; G ...
Jun 3, 2019 · Based on a survey of 291 Chinese EFL learners who used a DGBVL APP (application) named Baicizhan, the results demonstrated that balance of skill and challenge, clear goal and playability provided by the DGBVL have a positive effect on concentration. Feedback positively influences intrinsic motivation.
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Nov 9, 2023 · This quasi-experimental study with 90 Chinese English-as-a-foreign-language (EFL) university students investigated the efficacy of GBL supported by three forms of media (paper, digital, and AR) for learners’ academic English vocabulary growth by measuring their immediate recall and long-term retention.