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  1. Mar 26, 2021 · Although these studies have been helpful in affording insights into the effectiveness of paper-based wordlist approach, Chinese college students’ sustained enthusiasm and affective perceptions, such as vocabulary learning motivation and self-confidence, might be easily frustrated in this approach (Alsaif & Milton, 2012; C. M. Chen & Chung, 2008; M.-H. Chen et al., 2018; Y. Huang & Huang ...

    • Rui Li
    • 2021
  2. A game-based learning platform consisting of rich stories and interesting characters motivates young learners to learn Chinese in a pleasant and engaging atmosphere. Immersive Chinese environment By building a virtual world of China with real-life scenarios, students will continuously be engaged in the learning process and react to various communicative situations.

  3. Feb 1, 2021 · Beside that, Game Based Learning Method in learning Mandarin can encourage and motivate students to learn Mandarin, especially learning Chinese' Character (Ying, Yulius, et al., 2021). This ...

  4. Problem-solving skills are essential for adaptation to society, and game-based learning has emerged as the best method of improving such skills; for instance, Han (2015) found that learning through interactive sessions helps students learn more and improves their problem-solving cognitive abilities. Game-based learning, by

  5. Aug 26, 2021 · Digital games offer a promising platform to engage second language (L2) learners in contextualized language practice, including pragmatics practice. Although scholars have made strong claims on the benefits of game-based learning, empirical findings have not yet established strong support for the effectiveness of games.

    • Xiaofei Tang, Naoko Taguchi
    • 2021
  6. This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school studentsChinese language learning, self-efficacy and attention.

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  8. Apr 13, 2022 · Therefore, in order to help L2 learners increase their motivation to learn and thus reduce the dropout rate, Flores (Flores, 2015) suggested using gamification to help L2 learners and stated that gamification has a positive effect on learners’ learning experience, which helps to increase learners’ self-confidence and improve their learning performance, also enhances the sense of ...

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