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  1. Aug 13, 2024 · Electronic Arts (EA) games for the Genesis (Mega Drive) have a different cartridge size due to a combination of technical and business reasons. Here are the key reasons why EA cartridges were distinct: Reverse Engineering and Licensing Dispute: EA reverse-engineered the Genesis console to create their own cartridges. This was partly due to a licensing dispute with Sega. By creating their own ...

  2. The reverse engineering of the Sega Genesis had a profound impact on EA’s future. In the first three years of their deal with Sega, EA saved $35 million in fees. More importantly, EA’s bold move paved the way for the company’s growth and its eventual dominance in the gaming industry. The yellow tab cartridges became a symbol of EA’s ...

  3. en.wikipedia.org › wiki › Sega_GenesisSega Genesis - Wikipedia

    Sega CD 32X. The Sega Genesis, known as the Mega Drive[ b ] outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis.

    • Sonic the Hedgehog 2: The Street Date That Changed Everything. Back in the day, if you were pumped about an upcoming video game, you were going to just have to be patient, wait it out, and hope that it would come out sooner than later.
    • Rambo III: This Hauer Is at the Wrong Gig! Rambo III was a perfect storm for getting people hyped in the early days of the Sega Genesis. It was an adaptation of a then-new action movie filled with explosives, machine guns, and Stallone doing that weird thing with his lip.
    • Tetris: The Most Expensive Genesis Game. Video games that are rare and currently expensive usually come with interesting stories. Sometimes they are released very late into a console’s lifespan and become a big deal after the fact.
    • The Shaq Game We Never Got to See. When Shaquille O’Neal became a huge name in basketball, he quickly expanded into pretty much every other aspect of popular culture.
  4. Sega was caught in an uncomfortable position. If EA went ahead with its licensing program, the console manufacturer would be losing a significant portion of the profit that traditionally comes with the territory. EA could essentially reach out to other publishers and offer better returns and cheaper manufacturing costs than Sega was willing to do.

  5. May 26, 2018 · Late in the Genesis' life, Sega came up with a technology similar to the SNES' Super FX chip that gave the system the ability to produce rudimentary 3D polygons. The only game that ever used the impressive tech was the Genesis version of Virtua Racing -- and that, too, debuted on store shelves for 100 big ones.

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  7. Feb 16, 2007 · Electronic Arts itself would not truly begin publishing console games until the era of the Sega Genesis. "Once we were publishing for Genesis, we did go back and publish a few titles for NES, like Skate or Die 2," said Hawkins. "But it was a token effort.