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The crash did not directly affect the financial viability of the video game market in Japan, but it still came as a surprise there and created repercussions that changed that industry, and thus became known as the "Atari shock".
- What Happened During The Video Game Crash of 1983
- Short-Term Effects of The Video Game Crash
- Long-Term Effects of The Crash
The Video Game Crash of 1983 was a large-scale recession in the video game industry from 1983 – 1985, mostly in the United States. It was caused by each of the following factors: 1. Overmarket saturation in the number of gaming consoles and available games 2. Poor quality video games 3. Declining interest in console games in favor of personal compu...
One of the largest causes of the video game crash in 1983 was the release of so many new games in 1982. Many stores didn’t even have the space to carry them or the consoles. In their attempts to return surplus games to the publishers, they neither had the funds to issue the returns nor new products to supply the retailers. Many of them, including G...
The video game crash in 1983 had the largest effect in the United States, but also rippled throughout all sectors of the video game market worldwide. While sales had remained strong in Europe, Canada and Japan, there was a significant shift in the home video game market away from consoles to personal computer software between 1983 and 1985. 1984 wa...
Jul 30, 2023 · Atari was one of the first big names in the video game industry and, while it was able to weather the 1983 crash, it never fully recovered. After the Atari Jaguar, released in 1993, failed to meet expectations, Atari closed up shop. What helped revitalize the video game industry?
Jul 29, 2024 · The 1983 video game crash, also known as the Atari shock in Japan, was a major event. It changed the gaming industry for the better. The crash was a big recession that lasted about two years, affecting the video game market a lot.
Oct 8, 2018 · The console market that was worth $3.2 billion on its own fell to just $100 million, a drop of an insane 97%. Japan called it the ATARI SHOCK. But why did it happen? First, Atari did some dumb stuff. The Atari 2600 was owned in around eight million homes at the height of its success.
Dec 5, 2016 · The video game crash of 1983, also known as Atari Shock in Japan, was an industry-wide recession. Revenues for video game makers dropped almost 97% in only two years. The crash almost destroyed the then-growing industry.
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Jun 18, 2024 · Nintendo’s intervention in the video game crash of 1983, also known as the Atari shock, played a crucial role in saving the gaming industry. Their success with the NES and its popular lineup of games helped revive the market and establish Nintendo as a dominant force in the industry.