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  1. Instead, you must assign each Sound object to its applicable SoundGroup object, regardless of either object's location in the workspace hierarchy, because where you place the Sound object changes where audio emits from, not the SoundGroup object itself. For more information, see Creating Sound Objects. To assign a Sound object to a SoundGroup:

  2. One common usage of a sound group is to assign all of the music that can play in game to a SoundGroup called "music." Players could then easily toggle all music on or off. Setting sound groups. A Sound is added to a SoundGroup by setting the Sound.SoundGroup property of the Sound. A Sound can only be in one SoundGroup at a time.

  3. The SoundGroup that is linked to this Sound. SoundGroup.Volume and SoundEffects applied to this sound group will pass onto the sound. A sound can only be in one sound group at a time. SoundGroups are used to manage the volume and effects of multiple Sounds at once. A Sound is added to a SoundGroup by setting the SoundGroup property of the sound.

  4. To assign a Sound object to a SoundGroup: In the Explorer window, select a sound object. In the Properties window, click the SoundGroup property field. Your cursor changes. In the Explorer window, click on the sound group object you want to assign your sound object to. The sound object's SoundGroup property updates accordingly.

  5. To modify playback of multiple Class.Sound objects, you can assign them to a sound group and control the entire group's volume, as well as apply dynamic effects. Creating Sound Objects There are three locations you can create a Class.Sound object, and each location determines how audio emits and volume changes in relation to the user's position within the experience.

  6. Feb 21, 2019 · Put the SoundGroup object in SoundService and assign the SoundGroup property of the sounds on the map to that SoundGroup. The SoundGroup object just needs to be in the SoundService; keep your sounds as-is, except for the SoundGroup property - change that to a SoundGroup. e.g. SoundGroup “Gunshots” in SoundService

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  8. One common usage of a sound group is to assign all of the music that can play in game to a SoundGroup called "music." Players could then easily toggle all music on or off. Setting sound groups. A Sound is added to a SoundGroup by setting the Sound.SoundGroup property of the Sound. A Sound can only be in one SoundGroup at a time.

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