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Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command. Once the cheat has been entered, the difficulty mode of the game should be changed. In this example, we've entered the command to change the difficulty level to Easy mode.
- Difficulty Modes in Minecraft
Peaceful Mode. Peaceful mode is the safest mode to use. In...
- Difficulty Modes in Minecraft
- Overview
- World settings
- Moon phase
- Regional difficulty
- Effects
- Issues
- See also
- Notes
Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay, allowing the game's challenges to be tailored to the player's skill level.
There are four difficulty levels in the game: Peaceful, Easy, Normal and Hard. These can be changed when creating a world, in the settings, as well as with the /difficulty command.
While the difficulty settings modify the challenge in Survival mode, they also affect hostile mobs in Creative mode the same as in Survival; for example:[verify]
•Hostile Overworld mobs cannot spawn naturally in Creative Peaceful.
•Zombies have the same difficulty-dependent chances as in Survival to convert villagers into zombie villagers (0% in Creative Easy, 50% in Creative Normal, 100% in Creative Hard).
•Hostile mobs killed by mob grinders in farms drop higher-value items in Creative Hard.
Survival mode is affected by difficulty as described in the sections below.
The phase of the moon has effects on the spawning of slimes in swamp biomes, and contributes to the calculation of regional difficulty. The fuller the moon is, the greater the effect.
The moon does not actually have to be in the sky for this effect to take place, since the moon exists in daytime and across dimensions.
Regional difficulty or local difficulty is a value between 0.00 and 6.75 that the game calculates by considering not just the world difficulty setting, but also the inhabited time of a chunk, the total daytime in the world, and the phase of the moon. This value is shown on the debug screen as the first value listed after the heading "Local Difficulty". This value determines several aspects of the difficulty of gameplay (see below).
The inhabited time of a chunk increases for each tick a player spends with the chunk loaded. This is a cumulative measure of time—if 50 players spend a single hour in a chunk, it counts the same as if one player spent 50 hours there. The effect of inhabited time on regional difficulty is capped at 50 hours.
The total daytime in the world is the value from /time query daytime added to the "Day" on the F3 debug screen converted to ticks, i.e. daytime + (dayNumber * 24,000). This is not the same as the actual playtime in the world (the value from /time query gametime). It affects the regional difficulty after the first 3 in-game days, and has no additional effect after 63 in-game days.
In pseudocode, the calculation of regional difficulty is:
Mob damage
The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit. •This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty. •Values for the creeper and ghast assume the player is directly adjacent to the explosion. •The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly. •Mobs deal no damage to players on peaceful.
Issues relating to "Difficulty" are maintained on the bug tracker. Report issues there.
•Health
•Hunger
•Gameplay
•Tutorials/Gathering resources on peaceful difficulty
1.An eye of ender requires a blaze rod to craft; but a blaze rod can be obtained only as a drop from a blaze, which is a hostile mob that cannot spawn in Peaceful.
2.Since each end portal frame has a 1⁄10 chance of being filled, there is a (1⁄10)12 = 1⁄1 trillion chance of all 12 end portal frames being filled.
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In hardcore mode, the difficulty doesn't change even when successful. [Java Edition only] Examples [] To change the difficulty to hard: difficulty hard, difficulty h [Bedrock Edition only], or difficulty 3 [Bedrock Edition only] See also [] /gamemode – changes a player's game mode (creative, survival, etc.) History []
Aug 21, 2011 · 6. Yes, there is a way. First, you'll want to hit Esc to pause the game. Then, click on Options, and you'll see a button labeled Difficulty:. Click this until the game cycles to Easy, and then close the menu. The game will change to the Easy difficulty mode. Share.
May 16, 2022 · Change Difficulty in Chat. The simplest way to change a game's difficulty is by opening up the chat and typing /difficulty followed by the difficulty you want to play in. For example, if you want to play in Normal difficulty, simply type "/difficulty normal" in the chatbox to change the game's difficulty to Normal.
The difficulty button in the options menu. There are four difficulty levels in the game: Peaceful, Easy, Normal, and Hard. These can be changed when creating a world, in the pause menu options, as well as with the / difficulty command. While the difficulty settings modify the challenge in Survival mode, they also affect hostile mobs in Creative ...
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Oct 2, 2024 · BE: difficulty: Difficulty: enum and difficulty: int: int. Specifies the new difficulty level. Must be one of the following: peaceful (can be abbreviated as p or 0 [Bedrock Edition only]) for peaceful difficulty; easy (can be abbreviated as e or 1 [Bedrock Edition only]) for easy difficulty