Search results
move - Clone the blocks from the source region to the destination region. Then replace the cloned blocks in the source region with air (blocks not cloned in the source region will remain unchanged if filtered was used). tileName is optional. It is name of the block to clone if maskMode is set to filtered. (See Minecraft Item Names) tileData is ...
- Desert
The pyramid is made out of sandstone, smooth sandstone,...
- Desert
replace — Copy all blocks, overwriting all blocks of the destination region with the blocks from the source region. masked — Copy only non-air blocks. Blocks in the destination region that would otherwise be overwritten by air are left unmodified.
Apr 18, 2023 · <x1> <y1> <z1> This is the starting block that you wish to clone. <x2> <y2> <z2> This is the ending block in an area that you want to clone. <x> <y> <z> This is the place where the cloned structure will appear, starting with the lowest block in the first set of coordinates you set.
- Overview
- Usage
- Arguments
- Enums
Clones a set of blocks from one region to another.
Clone with optional maskMode, cloneMode
/clone [maskMode: MaskMode] [cloneMode: CloneMode] Clone a set of blocks from one location to a destination with an optional maskMode and cloneMode.
Clone with optional maskMode, cloneMode, tileName, tileData
/clone filtered [blockStates: block properties] Clone a set of blocks from one location to a destination with an optional maskMode and cloneMode, as well as optional tileName or tileData data to specify the blocks to clone.
•begin: x y z: position A vector that specifies the location in x, y, and z coordinates of float type.
•blockStates: block properties An array of block states. Specifies the block states to use for the cloned blocks.
•cloneMode: CloneMode An enum that is one of type force, move, or normal. Default: normal.
•destination: x y z: position A vector that specifies the location in x, y, and z coordinates of float type. The lower northwest corner of the region being cloned.
•end: x y z: position A vector that specifies the location in x, y, and z coordinates of float type.
•maskMode: MaskMode An enum that filters the blocks being cloned. If type masked, copy non-air blocks.
CloneMode
An enum of type force, move, or normal. force ignores any overlap between clone region and destination. move clones the source region to destination and replaces old region with air. normal does not move or force. Values •normal normal does not move or force. •force force ignores any overlap between clone region and destination. •move move clones the source region to destination and replaces old region with air. Values •normal normal does not move or force. •force force ignores any overlap between clone region and destination. •move move clones the source region to destination and replaces old region with air.
Sep 17, 2021 · Minecraft’s helpful /clone command copies the blocks in a certain area and places them in another area. This is extremely useful for duplicating houses, towers, and other structures you want to build quickly. To clone a structure, follow these steps: Build the structure you want to clone. (You can build it anywhere.)
May 8, 2023 · What is The Clone Command. The /clone command is a command in Minecraft that allows you to copy the exact placement of blocks in one area and transfer it to another. It is very useful when you don’t have the option to use a blueprint mod or have the resources to build the same type of building over and over again.
People also ask
How do I clone a block?
How do I clone a structure?
How do I clone a region of blocks?
How to clone a building in Minecraft?
How to clone in Minecraft?
What is clone command in Minecraft?
This video will show you how to use the /clone command in Minecraft. Cloning structures is quite helpful for either copying / pasting structures or even pres...
- 8 min
- 79.5K
- WAMS Game Design