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In Minecraft Java Edition (PC/Mac) 1.20, each structure has a Minecraft ID assigned to it. Structures exist in one of three dimensions (Overworld, Nether, or End). You can find specific structures in the game using the /locate command. Here is an interactive list of the Minecraft IDs for all structures in Minecraft Java Edition (PC/Mac) 1.20.
- Java Edition 1.19
In Minecraft Java Edition (PC/Mac) 1.19, each structure has...
- Windows 10 Edition
You will need to know the Minecraft ID for a structure when...
- Xbox One Edition
You will need to know the Minecraft ID for a structure when...
- Mesa
In Minecraft, the Mesa is a biome in the Overworld. It is...
- Java Edition 1.19
In Minecraft Java Edition (PC/Mac) 1.16, 1.17 and 1.18, each structure has a Minecraft ID assigned to it. Structures exist in one of three dimensions (Overworld, Nether, or End). You can find specific structures in the game using the /locate command. Here is an interactive list of the Minecraft IDs for all structures in Minecraft Java Edition ...
- Overview
- Overworld
- The Nether
- The End
- Structure-like features
- Removed structures
- Technical details
- Data values
This page lists structures (also known as generated structures or structure features) in Minecraft. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as monster room and desert wells, do still generate with this option turned off; however, they are listed on this page in § ...
Underground structures
These structures can only generate underground in vanilla default Overworlds. Structure Biome(s) Description Ancient City •Deep Dark Long corridors made of deepslate and wool, connecting to a central building with a portal like structure made of reinforced deepslate. The central structure resembles a warden. Small ruins can be found scattered around the ancient city containing loot chests inside. Mineshaft Any Overworld biomes except Deep Dark A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. Stronghold Any Overworld biomes Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. In Java Edition, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world. Buried Treasure •Beach •Snowy Beach •Stony Shore[BE only] •Mushroom Field Shore[BE only](Unused) A single hidden chest containing valuable loot that spawn in beach/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally ocean ruins. Trail Ruins •Jungle •Old Growth Birch Forest •Old Growth Pine Taiga •Old Growth Spruce Taiga •Snowy Taiga •Taiga
Aboveground structures
These structures only generate aboveground. Structure Biome(s) Description Desert Pyramid •Desert •Desert Hills[BE only](Unused) Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT which detonate when a stone pressure plate in the center is stepped on, destroying the chests and their contents. Igloo •Snowy Plains •Snowy Taiga •Snowy Slopes Snow buildings that may have a basement hidden under a carpet. The igloo itself contains nothing much of value, but the basement has a villager and a zombie villager held captive behind iron bars with a sign saying to cure the zombie villager. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager, and turn it back into a regular villager. Jungle Temple •Jungle •Bamboo Jungle[JE only] •Jungle Hills[BE only](Unused) Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest. Pillager Outpost •Plains •Desert •Savanna •Taiga •Snowy Plains •Grove •Meadow •Cherry Grove[JE only] •Frozen Peaks •Jagged Peaks •Stony Peaks •Snowy Slopes •Snowy Taiga[BE only] •Sunflower Plains[BE only] •Taiga Hills[BE only](Unused) •Snowy Taiga Hills[BE only](Unused) An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a couple of allays. Swamp Hut •Swamp Also known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally. You can use these witch huts to create a witch farm, as the witches will spawn automatically. Village •Plains •Meadow •Desert •Savanna •Taiga •Snowy Plains •Snowy Taiga[BE only] •Sunflower Plains[BE only] •Taiga Hills[BE only](Unused) •Snowy Taiga Hills[BE only](Unused) A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for jungle and swamp biomes, villagers wear different outfits when spawning in said biomes. Abandoned Village •Plains •Meadow •Desert •Savanna •Taiga •Snowy Plains •Snowy Taiga[BE only] •Sunflower Plains[BE only] •Taiga Hills[BE only](Unused) •Snowy Taiga Hills[BE only](Unused) Also known as a Zombie Village. A variant of the regular village, however its run down. Houses no longer have torches, everything is in ruin and all the villagers are zombified. No iron golems spawn either. Woodland Mansion •Dark Forest •Dripstone Caves[BE only] •Lush Caves[BE only] •Dark Forest Hills[BE only](Unused)
Aboveground and underground structures
These structures generate both aboveground and underground.
The Nether, though equally vast, contains far fewer structures than the Overworld.
The End is the final and most barren dimension, with no structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.
These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate command.
These are structures that have been removed or exist only in older versions of Minecraft.
This article needs to be updated.
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
ID
The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command.
Tags
This feature is exclusive to Java Edition. In Java Edition, there are some structure tags in vanilla game.
- 28 min
Reverted the change on jigsaw structure from last snapshot. Now the rottable_blocks field in minecraft:block_rot processor also accepts a block ID or a list of block IDs, and the block tag now needs to be prefixed with a #. 22w17a: Added start_jigsaw_name field in minecraft:jigsaw config type of configured structure feature. 1.19.3 22w44a
Displays the coordinates for the closest generated structure or biomes of a given type in the chat for the player who executed the command. In Java Edition, it can also display for the closest points of interest. Java Edition /locate structure <structure> /locate biome <biome> /locate poi <poi> Bedrock Edition /locate structure <structure: Structure> [useNewChunksOnly: Boolean] /locate biome ...
Im testing out with command blocks and doing some stuff with them, and i use the command /give, ive look at the wiki for the ids, but it becomes annoying searching for each one of the ids for the block.
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Dec 28, 2022 · In 1.18 and previous versions, you can type "/locate" into the command line and type in the id of the structure you want to visit. In 1.19, the command has been changed to "/locate structure" with a space in between the two words. Typing in any of the commands will reveal the coordinates of the nearest structure you want to find. List of All ...