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  1. Zed. As in, if Zed gets any lead or is equal in items he'll instaburst any champion. There's no counterplay I can think of, other than hourglass which has 2 minute cooldown, whereas zed' R is 80 seconds. He can even do it completely safe, as his shadows are instant - meaning anything he gets hit by is the player being bad.

  2. As others said , if playing mages build seekers +get barrier or exhaust . OR play malph/galio or even irelia. (any tank works really) OR ekko since he counters zed’s R and scales better. And if you play an assassin just get tabi and try waiting for his R+W+Q or W+Q to use your dash/mobility spell. 1.

  3. The fact is as an ADC it's not your job to deal with Zed, it's your job to position properly and keep your distance from him. If he gets to you, your dead. That's what assassin's do. It could be Zed or Talon or Akali or Pyke. Assassin's are built to counter ADCs, and in return they die to cc and tanks. Your mission in games is to avoid the ...

  4. After killing someone, make the call for a nearby objective. Late game25+ min. Zedis Weak. In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

  5. Jack of all Trades is a suitible replacement, if you plan on going for a 2 item spike, which gives you 5 different stat. Note, that percentage increases count as different stat, so if you go for a squishy killer build like Opportunity into Voltaic Cyclosword, you'll have 5 stacks, granting you 6 AD and 5 ability haste.

  6. Apr 30, 2024 · If you do have any questions about Zed, make sure to let me know! I stream on Twitch so drop by and ask! I'll answer your question(s) in a timely manner. P.S. I would highly encourage you to check out how I play my Early Game and Mid-To-Late Game. You don't have to copy what I do, but learning more styles of play can improve your current one.

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  8. 120 / 110 / 100 / 100 / 100. Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing 65% attack damage as physical damage and repeating 25 / 40 / 55% of all damage dealt to the target by Zed while the mark was active. The dash leaves a Shadow behind for 9 seconds.

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