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Aug 7, 2024 · You’ll need to find the code for the Anomaly Room door to escape the First room. To do so, look for the yellow sticky notes around the room. They will have a letter and a number associated with it. To get the code, put the numbers in alphabetical order. These sticky notes will be a common theme in the following eleven rooms, so keep them in mind.
Apr 1, 2024 · Your goal is to fly into the portals to escape! Move using the Arrow Keys or WASD. When you move, you'll glide in that direction and won't stop until you lan...
- 2 min
- 201
- GamePlay
Feb 7, 2021 · Learn how to easily escape the facility in SCP Anomaly Breach 2, basically a Roblox and multiplayer version of SCP: Containment Breach.Keep in mind that ther...
- 12 min
- 259.7K
- Lectioned
Feb 11, 2024 · Room 13 | Escape the Hotel | Find the Anomaly Game #anomaly #gameplay #walkthrough #backrooms You are inside an endless hotel but there is a way you can esca...
- 19 min
- 373
- Ravenhome
- Overview
- Safe & Euclid Run Strategy
- Keter-run guide
This wiki page is mainly on how you can escape the facility. Shall you have any questions on escaping, this is for you.
Light Containment Zone
Your start is here. Try to have good items before crossing to the Heavy Containment Zone. Proceeding too soon without adequate items may put you at risk of extermination.
Heavy Containment Zone
Well, you're at the middle milestone of your progress! Let's not waste it, right?. The first thing to do is to save at the checkpoint. Then, you may proceed.
Entrance Zone
Congrats! This is your final milestone to complete the honourable work! Perhaps you can get out, can you?
Let's keter!
Firstly, try to evade anybody that isn't your team(unless they aren't playing on keter). There are some people that really want to exterminate Keter-running persons just like you, so don't try to go risk. Also evade SCPs, those horrible creatures are literally the biggest threat source in the whole game. So, keep watching everywhere you go. Don't try dangerous acts, it can kill your character and kill your attempt. Now the guide officially begins. Find the L1 keycard that will often spawn in the Storeroom, usually 1-5 blocks from your spawn. Get the three batteries and a Gas Mask, too. Then, find the Light Testing Chamber, get in and find the L2 key + S-Nav if it's in it. Then, go in the dog's tunnel, find the NVG and exit in the way you've come. Then, quickly find a sinkhole, jump into it to pass 914. Why? Because of how chaos it is in 914, and if you linger for long, the chance to be killed is high. Find an exit, and be careful for the Old Man. Once you get out, you must find yourself inside the HCZ. Locate SCP-049's chamber if you don't spawn in 106's, and if you spawn in the vicinity of 106's containment chamber, check if the door is open. If open, enter 106, take the L5 and skip 049, if not then go back to 049. Press the elevator button, and then power up your NVG. In 049, the lights will go off when you come and your elevator is broken, so NVGs are your best bet of survival. Run through the Zombies and flip the 2 switch (one in the main room (take the keycard there too) and one in the subroom right of the main room), then try to get 049 tricked. Go in the opposite elevator, run it, then please get out of it. Get far away and patch yourself if can because Doc can use elevators in his spawn, astonishing you and giving you a desperate zombie-chance. Locate 106's chamber, use your L4, and shut the door after you get in. Take the L5, and recontain 106 if you like, but it's too risky. Get out of the room, shut the door and find a random checkpoint. If the screen's off, use your L5 keycard and proceed to the last one, or if the screen's flashing, find 008 and recontain it. Then, if you're now in Entrance, find an exit (neither gates) as fast as possible. Don't hestitate to find firearms, it would bring you to unwanted threats. Once you find one, try to open it by inserting your keycard. If it don't have any keycard reader, try again. When you're on surface, don't just overclocked by joy. A random enemy can just grind you off anytime, so run to the extraction point (the service tunnel at Gate A and the far-out tower at Gate B) and you've done your keter race with minimum failures. It is very lucky you could do so, because Keter races are mostly to fail.
Apr 10, 2024 · How to escape the Taken Anomaly room. If you’ve been staring at the room in the picture above for a while, don’t worry; I did the same. This room is enormous, and there’s no obvious way out.
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You can check what keycards you have by pressing Tab. The first one is in the room to your right once you first enter the area that the anomaly can attack you. It should be on the table next to the dead body. The last level one keycard is on a body on the second floor of the lounge all the way in the back.