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  2. Through the Dungeon Finder, you can choose to play a random or specific Dungeon. Once a tank, a healer, and two damage dealers are found using the Dungeon Finder, a group will automatically be formed and each player will be teleported to the Dungeon.

    • Using the Dungeon Finder
    • Dungeon Finder: Call to Arms
    • LookingForGroup channel
    • Rewards
    • Level restrictions
    • Dungeon Finder instance breakdown
    • Notes
    • History

    Queuing for a random dungeon Queuing for a specific dungeon example

    To tell the UI that you only wish to run Scarlet Halls in 5-player Heroic mode: •••••••••

    Looking for more

    So the tank left, or a healer disconnected, or a DPS got kicked. How does the party add a replacement member? 1.Somebody in the group opens the Dungeon Finder frame and answers "yes" on the refill screen 2.The other party members confirm their roles 3.The party joins the queue 4.When a replacement is found, the new member will be teleported to the party leader's current location

    Removing a player

    You can remove a player from the group via the Vote Kick System.

    The Call to Arms dungeon system is intended to lower queue times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-90 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every ...

    In addition to Dungeon Finder, everyone in capital cities automatically joins the LookingForGroup channel. It can be used to manually search for groups instead of, or in addition to, both Dungeon Finder and Looking For Raid.

    This section contains information that is out-of-date.

    The item rewards depends on the dungeon type and the character's level. Additional rewards are available through the Call to Arms system.

    •For a Random Classic Dungeon and Burning Crusade Normal you receive a Satchel of Helpful Goods.

    •As of Patch 3.3.0, the Burning Crusade Normal rewards appear to be dramatically underleveled, around item level 65 when standard BC rare gear is item level 81-115. This may be fixed in a future patch.

    •For a Random Burning Crusade Heroic Dungeon you only get money and XP (more money, but less XP, than from a Lich King normal dungeon).

    •For the first Random Lich King Normal Dungeon each day you receive 23 [Justice Points]. For any normal dungeons after that you only get money and XP.

    •Random Classic dungeons are only available from levels 15 through 60.

    •Random The Burning Crusade Normal dungeons are only available from levels 58 through 80.

    •Random Wrath of the Lich King Normal dungeons are only available from levels 58 through 80.

    •Random Wrath of the Lich King Heroic dungeons are only available at level 80.

    •Random Cataclysm Normal dungeons are only available from levels 80 through 90.

    •Random Cataclysm Heroic dungeons are only available at level 85.

    Classic dungeons Burning Crusade dungeons

    All Burning Crusade Heroic-level instances have a level range of 70 to 75, and due to a recent patch involving the removal of the key ring, no longer require keys to enter. All have the same completion criteria as the Normal-level instance. Note that an optional third boss Anzu is now at the end of heroic Sethekk Halls, but not in the Normal version. This boss is not required to complete the instance.

    Wrath of the Lich King dungeons

    Notes 1.^ a b c d 5 in Heroic mode 2.^ a b 2 minimum

    Cataclysm dungeons

    From Patch 4.0.6 onward, you do not need to discover entrances to the Cataclysm dungeons in order to be able to queue for them in the Dungeon Finder. Cataclysm dungeons also have a minimum average item level (ilvl) in order to use the Dungeon Finder. You can get around this restriction if you walk through the instance boundary with your own hand-picked party.

    •Players may teleport in and out of the dungeon at any time if they are not in combat. They will always appear at the beginning of the dungeon upon returning. However, players who join as replacements for a dungeon in progress will appear at the location of the players already inside.

    •The automatic teleport does not work while on a moving boat or zeppelin, operating a vehicle, or while dead. Players will have to leave the boat or vehicle, or resurrect and then teleport in.

    •Leaving a dungeon through its ordinary entrance or exit will return the player to wherever they were before, not to the outside of the dungeon

    •The only way to use the Dungeon Finder to facilitate overworld travel is to die and resurrect at a spirit healer.

    •Players from different servers may not trade items while in the dungeon, except rare or epic items that dropped in that dungeon and conjured supplies like mage water. This prevents cross-server economic exploitation

    •In Uldaman, the  [Gni'kiv Medallion] could not be traded. In order to form the  [Staff of Prehistoria], the  [The Shaft of Tsol] must either have been looted by the same player who took the medallion, or it must be given to that player. This was fixed in a subsequent patch.

    At the launch of the game, there was only the LookingForGroup chat channel. This channel was available in all zones, but it was not a linked global channel. This was problematic since zones of the same level range are spread out throughout the Eastern Kingdoms and Kalimdor. At this time, many players relied on their guild, friends list, or even whisper to find groups. Otherwise, they would travel to Orgrimmar or Ironforge respectively, find a group, then travel back out to the site of the dungeon, making dungeons far away from these cities very unpopular. As a result, warlocks were also very popular at this time, as they played an important role in forming groups. Blizzard eventually added a queuing system related to the Meeting Stones in front of the instances, but it was rarely used, and was generally a failed feature. In Patch 1.9, the LookingForGroup channel became global, although it was restricted to the major cities. In Patch 1.11, the LookingForGroup channel became truly global, no longer restricted to chat in cities only.

    With the release of the Burning Crusade expansion and Patch 2.0.1 came the release of the new Looking For Group interface pane as well as the conversion of Meeting Stones from a queuing system to a summoning mechanism. At this time, the LookingForGroup channel was completely removed, since the interface was intended to replace it. Instead, players began to use the Trade channel for LFG, guild recruitment, and general global chat. Blizzard responded by hotfixing a rate limit of so many messages per minute. However, this was eventually lifted, and Trade channel continues to be a mixture of trade and other uses even today. After much community feedback, in Patch 2.1.0, the LookingForGroup channel was restored, although it was only available while actively using the Interface Tool.

    In Patch 3.1.0, after the release of Wrath of the Lich King, the Looking For Group panel was improved to include the role which your currently logged character is able to fulfill (tank, damage, or healer), specify leadership, and identifying groups or individuals via the Looking for More pane.

    First announced at BlizzCon 2009, Patch 3.3.0 saw a new cross-server Looking For Group (and Looking For Raid) system. This is the second cross-server feature Blizzard has added to the game, after Battlegrounds. Cross-server features are generally used to help users on low-population realms find groups, which was previously nearly impossible any time other than peak hours. In Patch 6.0.2, the Dungeon Finder was merged into the new Group Finder interface. The distinction between the Dungeon Finder and other associated utilities was clarified; the Dungeon Finder now found groups only for dungeons, while scenarios and raids were found through the wider (if not perfectly named) Dungeons & Raids interface.

  3. Here I explain roles, how to choose one, and how to que for random dungeons, battle grounds, or specific dungeons! This is a quick explanation on how to navigate and use the dungeon finder ...

    • 3 min
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    • Kelpci
  4. Feb 25, 2024 · Let’s Talk Dungeon Finder. Season of Discovery Phase 3 is almost here and it was announced that the Dungeon Finder wouldn’t be included with Season of Discovery, at least from the start. I am interested in knowing everyone’s thoughts about this.

  5. Nov 10, 2022 · The dungeon finder works with every Expedition in New World, but you do need to have physically visited it at least once. Once you do, you can activate the dungeon finder either at the Expedition entrance or just by clicking on the Expedition icon on your world map.

  6. The dungeon finder will try to place you in the dungeons from your chosen expansion, and you can't manually queue for dungeons from other expansions. There is one exception, namely BfA dungeons are always available and if the queue for your chosen expansion is too long, the dungeon finder will force you into a BfA dungeon. 9.

  7. Dec 9, 2009 · Using this in-game tool, you can queue for a dungeon individually, as a group looking for additional members, or as a premade group of five—all with just a few quick clicks of your mouse button.

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