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Jan 9, 2020 · The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences.
- Rodrigo Smiderle, Sandro José Rigo, Leonardo B. Marques, Jorge Arthur Peçanha de Miranda Coelho, Pat...
- 2020
5 days ago · Academic institutions have implemented methods to enhance student engagement, increase satisfaction levels, and maximize the efficacy of the learning process. Gamification has been increasingly used in education to enhance the efficacy of student learning, in contrast to traditional teaching methods.
Aug 15, 2019 · As proposed by the theory of gamified learning, gamification can affect learning outcomes by enhancing activities that are relevant for learning and might thus create instructional affordances for learners to actively engage in cognitive processes with the learning material.
- Michael Sailer, Lisa Homner
- 2020
Jun 1, 2020 · Gamification and game-based learning are very popular mobile and technological trends that use game elements to promote desired behaviours and drive corporate learning outcomes. This method is built on constructivist learning, which predicates the need for experiential learning via social interaction with the environment and peers ( York ...
- Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, Corinne Jacqueline Perera
- 2020
Apr 1, 2024 · Gamification emerged as an effective learning approach which leads to improved learning outcomes and academic performance, learning motivation, engagement, and retention rate over online learning and traditional learning in both theoretical and applied course settings.
Jun 13, 2024 · The results reveal that gamification significantly influences motivation by facilitating the assimilation of knowledge, the improvement of skills and academic competencies of students, and specifically refers to a wide range of capabilities that are essential for success in the educational environment and that can be enhanced through playful and...
Jun 1, 2020 · In this study, we find four main reasons why learners enjoy gamification: (a) gamification can foster enthusiasm; (b) gamification can provide feedback on performance; (c) gamification can fulfill learners' needs for recognition; and (d) gamification can promote goal setting.
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