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  1. Mar 13, 2018 · Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play. Pers Soc Psychol Bull. 2014;40:578–89. Article Google Scholar

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  2. Oct 1, 2010 · The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-thirds of them played action and adventure games that tend to contain violent content. (Other research suggests that boys are more likely to use violent video games, and play them more frequently, than girls.)

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  3. Using a 5-point score, the degree of exposure to violent video games = amount of exposure = ∑ [violent content × frequency of using games]/3; the higher the score, the more exposure to violent video games. The violent video game exposure questionnaire has been shown to be both reliable and valid . In this study, Cronbach’s α was 0.87.

  4. Aug 1, 2022 · Overall, this analysis suggests that playing violent video games has a causal effect on the player's social behavior and the effects can not only be found in the laboratory, but also in real life and they persist over time. Subsequent meta-analyses [9, 10∗∗, 11] corroborated that violent video game play has an impact on social behavior.

  5. The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer. 97% of adolescents age 12–17 play video games—on a computer, on consoles such as the Wii, Playstation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets.

  6. - Playing violent video games fosters competitive behaviors and has negative effects on social behaviors too. - Playing violent video games can affect later decisions to cooperate or compete with others in high-risk situations. Wei, 2007 - There was a significant but negative correlation between playing violent video games and empathy (p < 0.001).

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  8. Oct 1, 2018 · The case that violent video game play increases aggressive behavior has been made most forcefully by Anderson et al. (6; see also refs.7 and 8).Specifically, these authors undertook a comprehensive metaanalysis of the literature on the impact of violent video game play on six categories of aggressive response: cognition, affect, arousal, empathy/sensitization to violence, overt aggressive ...

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