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The SoundService:SetListener() function allows developers to set the position where sounds are heard from. SoundService:PlayLocalSound() can be used to play a sound locally regardless of where it is parented to. Developers looking to find out more about how sound works in Roblox should consult the documentation provided for the FMOD sound engine.
SoundService:SetListener. void. Sets the listener used by the client. The first parameter is the Enum.ListenerType of the listener, the second parameter is dependent on the listener type. Camera ListenerType - Does not return a listener object as Workspace.CurrentCamera is always used. CFrame ListenerType - The CFrame to be used.
Feb 24, 2024 · SoundService:SetListener () is used to set the source you hear sounds from. Simply a sound receiver. Let’s say there is a MusicPart in workspace and it’s playing a sound. The sound will get less audible as the MusicPart gets farther from workspace.ListenerPart. If you’re using headphones, the sound will shift to ear to ear depending on ...
Background music can be played in a game through a script. In StarterPlayer > StarterPlayerScripts, create a LocalScript named MusicPlayer. In the script, create variables to store SoundService and the BackgroundMusic object. Sounds are played using the Play function. In a new line, call it on the backgroundMusic variable.
Oct 24, 2023 · In the Roblox studio, select the Workspace from the Explorer. 2. Click on the '+' icon to access 'Add object' and choose 'Sound'. 3. Under Sound properties, click on 'SoundId' and navigate to the asset page of the sound. 4. Copy the numeric ID from the URL and insert it back in the 'SoundId'. 1.
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By default, the DistanceFactor is 3.33. This means, for the purposes of volume attenuation, a meter is considered 3.33 studs. The greater the DistanceFactor, the more gradually sound will attenuate. local SoundService = game:GetService("SoundService") SoundService.DistanceFactor = 1 -- 1 meter = 1 stud.
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The SoundService class inherits from Instance. It cannot be instantiated. It is used to control how Sounds work and to store SoundGroups. SoundService in the Roblox Creator Documentation SoundService in the Roblox API Reference