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  1. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. After the Moon Lord has been defeated, enemies within this biome are significantly buffed, increasing their health by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Phantom Spirits may also begin spawning ...

  2. The Calamity Mod changes several details from vanilla Terraria, ranging from the order in which bosses can be fought in to which items are sold by NPCs. The changes listed here occur as long as the mod is enabled, and are not restricted to any modded difficulty modes, unless otherwise stated. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.

  3. The Mod. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, more than fifty new songs, over fifty ...

  4. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. During Godseeker Mode, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought ...

    • Starting
    • Progression
    • Mechanics
    • Buffs and Debuffs
    • NPCs
    • Items

    In every new player's inventory, there will be a Starter Bag and Revengeance. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. Revengeance, only usable in Expert Mode, will toggle it's respective difficulty mode when used. Inside the Starter Bag are also Death and Malice, which each activa...

    The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars.

    Damage

    1. Crystal Bulletshards will deal 40% less damage. The damage penalty takes the gun's base damage into account. 2. Hallowed Stars from Holy Arrowswill deal 30% less damage. The damage penalty takes the bow's base damage into account. 3. The damaging orbs from the Spectre armorset bonus will deal 30% less damage.

    1. Player damage reduction now scales with diminishing returns, with all DR reducing effects (such as Marked and Cursed Inferno) being calculated after it has been scaled. 1.1. The scaling formula is: 1 - 1⁄(1 + dr) 2. The Worm Scarf only provides a 10% damage reduction instead of 17%. This brings it in line with the Bloody Worm Scarf. 3. The Frozen Turtle Shellonly provides a 15% damage reduction when under 50% health instead of 25%.

    Difficulty Indicator

    The Difficulty Indicatoris a UI element that is located to the left side of the player's minimap while the player's inventory is open. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: 1. If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. 2. If the icon is a red skull, it indicates that Revengeance Modeis currently active. 3. If the icon is a red pentagram, it indicates that D...

    Corrected the Daybroken debuff's tooltip misspelling.
    The Sandstorm's Mighty Wind debuff will be disabled if a bossis active.
    The Heartreachbuff now increases the grab range of all healing projectiles by 50%.
    The Chaos State debuff now lasts 10 seconds, up from 6 seconds if a boss is alive or an event is currently ongoing, and now prevents the usage of teleporting items like the Rod of Discord instead o...

    Town NPCs

    1. All Town NPCs from both Calamity and Vanilla, as well as the Eternia Crystalare made immune to every debuff. 2. All Town NPCs take 2 times as much damage from all projectiles in Normal mode and 4 times as much in Expert mode. This is to make them more consistent with the damage the player takes. 3. Clentaminator solutions cost 5 , as opposed to the original price of 25 . 4. Certain items with different requirements in progression are made alternatively available through Town NPCs. 5. With...

    Enemies & Bosses

    1. Debuff times in Expert Mode are no longer doubled. This can be reverted through editing the Configuration options. 2. In Expert Mode, enemies will not spawn in towns. This can be reverted via configuration options. 3. When a boss is alive, the Boss Zendebuff's effects are applied upon the player. 4. While in Pre-Hardmode, the spawnrate of Voodoo Demonsis increased. 5. At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. In Normal mode, al...

    Vanilla Boss Additions

    The Calamity Mod changes Vanilla Boss AI in both Revengeance Mode and Death Mode. The changes are summarised below.

    Armor

    1. Pre-Hardmode ore armors now increase mining speed, with greater bonuses for more expensive materials. The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. 1.1. Copper armor's set bonus now increases mining speed by 15%. 1.2. Tin armor's set bonus now increases mining speed by 10%. 1.3. Iron armor's set bonus now increases mining speed by 25%. 1.4. Lead armor's set bonus now increases mining speed by 20%. 1.5. Silver armor's set...

    Weapons

    The Calamity Mod re-balances a significant amount of vanilla weaponsby buffing or nerfing certain attributes such as damage, granting auto-use, and changing mana costs. Notably, several melee weapons have had their damage increased significantly.

    Tools

    The Calamity Mod re-balances many tools by buffing or nerfing certain attributes such as their respective tool powers, toolspeed, tile boost range or by granting true melee bonuses. 1. The Rod of Harmonynow has a variety of different effects that have a 20% chance to occur upon teleportation.

  5. Apr 27, 2023 · By Harry Alston. Updated Apr 27, 2023. The Calamity Mod is one of the largest Terraria content mods ever. It features new biomes, new monsters, new gear, new music... new everything. Calamity completely changes the base game of Terraria without detracting too much from the core experience. RELATED: Terraria Calamity: The Best Rogue Weapons.

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  7. Features to different mods/Supports different mods (Gives more steps to Soul Of Eternity in Fargos, Infernum adds a new difficulty for Calamity + The Stars Above has special dialogue from it, and the Catalyst mod relies on Calamity) Kick ass soundtracks. Makes the game difficult. Adds funni MGR Revengeance sword.

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