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      • Although empirically the majority of studies indicate more positive than negative or null effects of gamification on motivation, the evidence base on its effectiveness is still lacking due to limitations of study design and analysis strategies (Hamari et al., 2014, Seaborn and Fels, 2015).
      www.sciencedirect.com/science/article/pii/S074756321630855X
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  2. Mar 29, 2021 · Gamification effects were higher with adults in higher education (ES = 0.95) than K-12 students (ES = 0.92). Brief interventions delivered in days or less than 1 week were significantly more effective (ES = 1.57) than interventions lasting up to 20 weeks (ES = 0.30).

  3. Aug 1, 2022 · As a useful tool for keeping users motivated, engaged and active, there is a wide interest in adopting gamification solutions for supporting and promoting positive behaviors and behavior change (e.g. quit smoking, ecological behaviors, food choices, civic engagement, mental healthcare, sustainability, etc.).

  4. We evaluated our chatbot in a longitudinal field experiment and found that optimized gamification can make digital behavior change interventions more effective. Our findings provide a proof of concept for a very general and principled approach to improving human behavior in the real world.

    • 10.2196/43078
    • 2024
    • JMIR Serious Games. 2024; 12: e43078.
  5. Feb 17, 2023 · An increasing number of studies in the last decade have shown that persuasive technologies, such as gamification and serious games, can influence and change a user’s behaviour if applied appropriately.

  6. Oct 25, 2024 · Gamification has been a significant topic in the field of education for a decade, and in the educational context, gamification tends to look at learners' motivation, motivational learning behavior ...

  7. Mar 8, 2022 · This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games.

  8. Nov 1, 2016 · Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. Yet little is known about its effectiveness. Aims.

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