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Jan 14, 2013 · Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health).
If Java and you want them to die, use the formula some one put in the comments to calculate how far they have to drop, then add 3 for good measure. But if you want the do, drop them about 20 blocks and hit their legs.
Nov 12, 2024 · Most mobs take fall damage after falling more than 3 blocks; however, some mobs are able to fall farther before taking damage. How far a mob can safely fall is controlled by the generic.safe_fall_distance attribute. Most mobs take about 1 damage for every block fallen over their safe fall distance. Some mobs take a different amount of fall ...
May 22, 2024 · When it comes to mobs in Minecraft, they have different requirements for surviving fall damage. Here are the answers to your 22 questions: 1. How high can skeletons, zombies, and creepers fall before dying? Skeletons, zombies, and creepers all have 20 points of health and can survive falls of up to 22 blocks. 2.
Fall damage is calculated as such: The first 3 blocks deal no damage. Every block after deals 1 damage (half a heart). Skeletons have 20 health (10 hearts), so you will want to deal 19 damage to leave them with 1 health (half a heart).
May 21, 2024 · How far do mobs need to fall to be 1 hit? The goal is to reduce mobs to a single point of health, allowing them to be dispatched with a single punch. Spiders require a fall of 20 blocks, while skeletons, zombies, and creepers need to fall 22 blocks.
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Feb 3, 2024 · How high can mobs fall in Minecraft without dying? Mobs must drop from at least 23 blocks to receive fatal damage. However, if players use a water column full of source blocks to float mobs up at least 28 blocks, they can survive the fall.