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  1. Jan 13, 2013 · Using the fall damage formula, we can see that the maximum height a Skeleton can fall from without dying is 22. An Enderman, on the other hand, has 20 hearts (40 health). That means an Enderman can survive a 42 block fall!

  2. Horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5 × 0.25 damage per block over the safe distance instead of 1 ).

    • See horse armor
    • 15 × 7.5 to 30 × 15
    • Passive
    • Animal
  3. So, if they are jumping when they drop 22 blocks, they will take 21 damage, which is more than their health, so they will die. You can prevent them from dying by making the drop 2 blocks shorter, but then the ones who aren't jumping (the other 3/4) will take 3 punches to kill.

  4. minecraft.fandom.com › wiki › HorseHorse - Minecraft Wiki

    • Overview
    • Spawning
    • Appearance
    • Drops
    • Usage
    • Behavior
    • Statistics
    • Sounds
    • Data values

    Horses are passive mobs that can be ridden when tamed and saddled.

    Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as foals.

    Villages naturally generate with stables and animal pens containing horses.

    Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

    Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

    Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of Invisibility.

    Horse colors and markings

    Markings

    (identifier) Colors

    Upon death, horses drop:

    •0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

    •1–3 exp. when killed by a player or tamed wolf.

    •Horse armor if the horse was already equipped

    •Saddle if the horse was already equipped.

    Upon successful breeding, 1–7 is dropped.

    Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).

    Horses cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.

    Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.

    Horses make neighing and whinnying sounds.

    Horses, like most mobs, can ride in a minecart or a boat. Adult horses cannot ride in boats.‌[Java Edition only] Unlike other passive mobs, horses slowly regenerate health.

    Tamed (and untamed‌[Java Edition only]) horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.

    Spawned values

    When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.

    Bred values

    When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats and adding a random variation to it. The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

    1.This sound event is assigned to the horse for adding a chest, but is not called by the game

    2.Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

    ID Entity data

    Horses have entity data associated with them that contain various properties. : •Entity data •Additional fields for mobs that can breed •Tags common to all entities •Tags common to all mobs •Tags common to all horses •ArmorItem: The armor of this horse. Ignored if the item is not one of the horse armors. •Tags common to all items •Variant: The variant of the horse. Determines colors. Stored as baseColor | (markings << 8). Unused values lead to white horses.

  5. The way to calculate is each block fell, after the first 3, equals half a heart of damage. Skeleton, Zombie and Creeper have 10 hearts and Spider has 16.

  6. How many blocks high can you fall and survive? To many people this is common knowledge; its 23 blocks high. However, I’m looking for more than that. What you are about to see is the maximum amount of blocks you can fall in Survival, using all the possible equipment you can. Step 1. Hay Bale.

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  8. minecraft.fandom.com › wiki › DamageDamage - Minecraft Wiki

    Fall damage is 1 for each block of fall distance after the third. Thus, falling 4 blocks causes 1 damage, 2 damage for 5 blocks, and so forth: Fall damage = max(0, fall distance − 3)

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