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Jan 14, 2013 · Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health). This means it can take 19 damage without dying. Using the fall damage formula, we can see that the maximum ...
- How is fall damage calculated in Minecraft? - Arqade
Fall damage is calculated by calculating the distance fallen...
- Minecraft: Fall Damage - Arqade
Fall damage is 1 (half heart) for each block fallen after...
- How is fall damage calculated in Minecraft? - Arqade
May 27, 2011 · Fall damage is calculated by calculating the distance fallen (in blocks). Specifically, Falling Damage =(x-3)/2; where x=number of blocks fallen. This means that you can safely drop 3 blocks at once without taking damage. Jumping gives 1½ blocks worth of upward momentum, so if you jump off another block, you can only fall one and a half blocks ...
Every block after deals 1 damage (half a heart). Skeletons have 20 health (10 hearts), so you will want to deal 19 damage to leave them with 1 health (half a heart). Add the first 3 blocks that deal no damage and you want a height of 22 blocks. So, drop them 22 blocks (from where their feet leave to where their feet land) and they will be left ...
Thus, falling 4 blocks causes 1 damage, 2 damage for 5 blocks, and so forth: Fall damage = max(0, fall distance − 3) While a 23 block fall should be fatal for a player at full health (23 - 3 = 20 × 10 of damage), due to the way fall distance is calculated, a 23.5 block fall is required instead, because the last tick of fall distance isn't added in when calculating fall damage.
- 28 min
- Overview
- Common grinders
- Alternative grinders
- Item collection
- Video
This article is missing information about Campfires and Soul Campfires.
Mob grinders are the final part of a mob farm, the mob killing mechanism. Mob grinders can be used to kill many mobs while simultaneously collecting all dropped items at a convenient location.
Most mob grinders are specific to certain categories of mobs. Some grinders work only with tall mobs such as skeletons, zombies, and creepers, but don't work with shorter mobs such as spiders, pigs, and wolves. Other grinders work with both tall and short mobs, but don't work with mobs which are immune to fire damage.
Most of these mob grinders do not produce music discs or other rare drops as the mob deaths do not meet certain conditions. It is possible that these grinders can be built in a particular way which would make it easy to fulfill these conditions, however. Anyway, the mobs drop experience only if killed by the player, not by automated means.
Fall damage grinder
Fall damage is one of the simplest and quickest methods of mob grinding. This method is often done in combination with a mob farm where the mobs are forced into water streams and can easily be dropped from a lethal height. Some mobs are immune to fall damage. These include iron golems, chickens, cats, and flying mobs such as blazes. The most important aspect of a fall damage grinder is the drop height. Different mobs need to be dropped different distances in order to kill them. Most common hostile mobs can be killed with a 24-block drop, although witches require 30 blocks. Some mobs such as zombies and skeletons can occasionally spawn with Feather Falling boots or armor that can change the required distance. Because of this, it is often better to make the drop further than necessary. On the other hand, it is often desirable to kill the mobs manually in order to obtain experience and other exclusive drops. By dropping the mobs slightly lower than the minimum death height, it possible to make most mobs end up with 1 health points, so you can kill them with one hit. In Java Edition, it is not possible to bring zombies to half a heart, even with a combination of falling and suffocation, because zombies have 2 () natural armor points. If you wish to use your fist rather than a tool to kill the mobs, a strength beacon may provide the extra damage necessary to kill zombies and mobs with armor in a single hit. However, stone swords are cheap and plentiful, and you can also use tools (such as shovels) dropped by the zombies. Spiders can be tricky to deal with as they can grab the walls and reduce fall damage. To kill spiders, a minimum of a 2×2 pit is necessary. You may want to dig the pit deeper than the required 19 blocks in case a spider does brush the wall at some point in its descent. Tips: •Bubble columns are useful when getting the mobs up high enough to drop. •If dropping the mobs to kill later, make an opening showing just their feet so they can't attack you. •Witches and endermen must be killed immediately or the witch heals itself and the enderman teleports. •Magma blocks may be useful to kill Feather Falling survivors. •Landing on stalagmites amplifies fall damage, reducing the height required for killing mobs or bringing them to minimal health points.
Magma blocks
Magma blocks are a simple method of mob grinding. When mobs walk on a magma blocks, they are dealt 2 damage every second. This means an unarmored skeleton dies in about 20 seconds. To avoid being damaged while building, you should obtain Frost Walker boots, drink a Fire Resistance potion, or just crouch. Although magma blocks do not destroy items, collecting the items can be a little tricky. There are generally two options for item collection: Use water streams to wash items off the magma blocks or use hopper minecarts. Water streams have the downside of negating any fall damage and potentially causing the mobs to bob up and down, taking damage only some of the time. Running hopper minecarts on rails underneath the magma can solve both of these problems but is more expensive. Not all mobs can be easily killed by magma blocks. Nether mobs, such as wither skeletons and blazes are not affected by fire damage, so magma blocks are not useful as a nether grinder. Magma blocks are also ineffective against witches as they drink fire resistance potions negating damage. Spiders can also be tricky as they may climb walls and cause issues.
Wither roses
Wither roses can be used in a similar manner to magma blocks and sweet berries to kill mobs. Wither roses placed on top of soul sand allow items to sink into soul sand blocks and be picked up by hoppers directly below, avoiding having to use hopper minecarts to pick up items through full blocks. Wither roses deal the same damage as magma blocks and sweet berries: 1 heart per second. (Also applies the wither effect)
Entity cramming grinder
This tutorial is exclusive to Java Edition. It is possible to kill mobs using entity cramming. When there are more entities sharing a hitbox than the value set in the Entity cramming threshold setting (default 24), if they cannot be pushed apart, they start to take damage. This grinder deals 6 damage per second, quickly killing mobs such as skeletons and zombies after about 2 seconds of exposure. Because this trap deals suffocation damage, it works with all mobs, including those which are immune to fire and lava, such as wither skeletons. To make the grinder, first dig a 1×1 pit at least two blocks deep so mobs cannot jump out. As mobs fall into the hole, their number will eventually accumulate to the point where they pass the cramming threshold and start taking damage. Collect the items with hoppers or hopper minecarts, as with any other grinder. When the farm is turned off and the density of mobs in the hole isn't high enough, they remain stuck in the chamber, but they can be finished off with a sword. No experience is gained from this farm, aside from killing the leftover mobs manually. However, it is cheap, simple, easy to build, and can kill almost anything. Just don't fall in.
Cactus choke
This cactus choke kills spiders, solving potential spider size/jump/climbing issues. It is a simple design, relying on the spider's 2×2 size. The grinder stops all spiders at a bottleneck, where the water-conveyor narrows from 2 blocks wide to 1 block. A cactus is placed on the side, on top of a sand block, where spiders run into it. This grinder works well, but the cactus can destroy some of the loot.
Sunlight grinder
It is possible to burn zombies and skeletons with sunlight as an effective way of dealing damage and separating creepers. This can also be done with monster spawners. To build a sunlight grinder, simply make a room with a glass or a hollow ceiling. Although it is easy to build, this grinder has several downsides: •It works only during daytime, making the grinder useless at night and when overcast. •It requires an area where sky access is possible. •It requires the kill chamber to be separated from water. •It works only with certain mobs.
You may want to collect items automatically after the mobs have been killed. Any easty way to do this is to place a hopper at the end of your water flow or wherever your items drop out. A double chest can then be placed under or next to the hopper to contain the items. If there is a large area where the items can land, you may need multiple hoppers, or manage water flows to move items into a single destination hopper.
For more complicated designs, you can also use hopper minecarts. Hopper minecarts can pick up items through solid blocks, so you can easily run a rail line underneath the blocks where items rest. Rail lines are often useful as an alternative to many hoppers or in combination with magma rock grinders
Tutorials
Introductory
•Menu screen
•Game terms
Newcomer survival
•The first day/beginner's guide
Jul 6, 2015 · Fall damage is 1 (half heart) for each block fallen after the third. Thus falling 4 blocks causes 1 half heart damage, 2 (full heart) damage for 5 blocks, 3 (heart and a half) for 6 blocks and so forth. Assuming full health (but no Feather Falling or relevant status effects), a 23 block fall will be fatal (23 - 3 = 20 (Full Heart × 10) of ...
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How many blocks high can you fall and survive? To many people this is common knowledge; it’s 23 blocks high. However, I’m looking for more than that. What you are about to see is the maximum amount of blocks you can fall in Survival, using all the possible equipment you can. Step 1. Hay Bale. If you didn’t know, as of 1.9 hay bales will ...