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  1. Jan 13, 2013 · Fall Damage = number of blocks - 3. 1 damage is half a heart. (As is 1 health) Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health).

  2. Feb 14, 2016 · A player will take half a heart when falling 3 blocks. Same as a creeper. A player has the same amount of health points as the creeper, 20 health points. Multiply 20 by 3 to get 60. So, the creeper has to fall 60 blocks down to die.

  3. EDIT: Alright confirmed, Creepers/Skeletons fall 23 blocks and are 1 punch, Zombies are 2 punch b/c of armor, and spiders are 18 blocks for one punch. Thanks for the advice everyone! However I'm not sure about the despawning portion. I'll find out soon enough

  4. A Creeper giving chase. Creepers chase any player within a 16-block radius. They do not attack any other mob without provocation by being attacked first. When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. A creepe

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  5. May 20, 2024 · How many blocks can a creeper survive? A creeper has to fall 24 blocks to die. However, you actually need 23.5 blocks to be fatal. So, practically speaking, you need 24 blocks for efficient mob farms. How many blocks can a creeper fall without dying? The goal is to reduce the creeper’s health to a … How many blocks can a creeper survive? Read More »

  6. Jul 6, 2015 · Fall damage is 1 (half heart) for each block fallen after the third. Thus falling 4 blocks causes 1 half heart damage, 2 (full heart) damage for 5 blocks, 3 (heart and a half) for 6 blocks and so forth. Assuming full health (but no Feather Falling or relevant status effects), a 23 block fall will be fatal (23 - 3 = 20 (Full Heart × 10) of damage).

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  8. 1 day ago · When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is ...