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    • 55,300 Full-Time Equivalents

      • Canada’s video game industry supports an estimated 55,300 Full-Time Equivalents (FTEs) of employment. This figure includes 32,300 FTEs directly employed by video game companies, which is 17% more than the industry directly employed in 2019.
      theesa.ca/wp-content/uploads/2022/07/esac-2021-final-report.pdf
  1. Oct 28, 2024 · 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated. 32,300 people were working full-time in the video game industry in Canada in 2021.

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  2. Nov 20, 2019 · In total, Canada’s video game industry currently supports 48,000 full-time equivalents (FTEs) of employment. According to the report, as an example, “three part-timers each working a third of a year make up one FTE.”

  3. Nov 18, 2019 · The increase in overall number of development studios also helped push Canada’s total number of Full-Time Equivalents (FTEs) of employment to 48,000. Specifically, 27,700 FTEs were employed directly by gaming companies, which is 28 percent more than the number of employed FTEs in 2017.

  4. Jun 1, 2022 · The industry has created 27,700 full-time jobs (up 28% since 2017) and 48,000 full-time equivalent jobs in the industry, The average full-time industry worker in Canada makes $75,900 annually, and; Canada’s video game industry contributes $4.5 billion annually to this country’s GDP – a 20% increase since 2017.

  5. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

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  7. The industry contributed $4.5 billion to Canada’s GDP in 2019; and, supports an estimated 48,000 Full-Time Equivalents (FTEs) of employment including 27,700 FTEs directly employed by video game companies.

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