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Revenue of the video games market in the Philippines from 2017 to 2027, by segment (in million U.S. dollars) Premium Statistic Penetration rate of video games in the Philippines 2018-2027
- Global gaming penetration by country 2024 - Statista
Nov 5, 2024. According to a survey of global internet...
- Philippines: share of online gamers 2022 - Statista
Video Gaming & eSports. ... For teams of up to 5 people....
- Global gaming penetration by country 2024 - Statista
Feb 7, 2023 · Based on the report, the worldwide average of video gamers is currently at 81.9 per cent. While the Philippines may have the highest number of gamers, Saudi Arabia occupies the top spot in terms of time spent on gaming. The average gamer in the nation spends around an hour and 58 minutes a day playing video games.
- Content Producer
- Gamers’ Geographical Breakdown
- Top 10 Countries by Gaming Revenue
- The Biggest Gaming Markets
- Gaming Devices and Platforms
- Market Share Per Gaming Platform
- Number of Gaming Consoles Sold
- Gamers’ User Profile
- Gamers’ Age Range and Gender Split
- Types of Gamers
- Time Spent Playing Video Games
Two of every 5 people across the world is a gamer. Leading the global market in the number of gamers and revenue is China, followed closely by the United States. China, despite being a late starter in the gaming space and an initially small market, zoomed into the top of the gaming world. The Chinese government actually enforced a 14-year ban on ga...
The Asia Pacific region is well represented in the list with China, Japan, and the Republic of Korea placing in 2020’s top five gaming markets. Combined revenues for the three countries surpass the revenues of the remaining countries put together.
As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020). This translated to $40.85 billion in revenue for 2020. Although the 2018 license freeze slowed down the YoY growth rate, the Chinese gaming market was still able to post a modest from $36.5 billion in 2019 (New...
The games market can be broadly divided into five segments: browser PC games, console games, downloaded/boxed PC games, smartphone games, and tablet games. Smartphone games have the biggest slice of the pie with a 40% market share, followed by console games with 28% (Newzoo, 2020). Total spending in the US on video game hardware, software, and acce...
Mobile gaming makes up almost half (49%) of the total market with a combined smartphone and tablet gaming revenue of $86.3 billion for 2020. All segments have achieved positive growth except browser PC games which dropped -8.7% YoY.
The PlayStation was the most popular console in 2020. With a massive 57.5% market share, Sony’s premier gaming console remains the gaming console to contend with (StatCounter, 2021). Nintendo’s Switch came in second, capturing 42% of the global console market. Overall gaming console sales reached $92.2 billion in 2020, growing by 17.43% versus the ...
The real-world gamer demographic is more complex than the stereotypical gamer persona of a 30-something man-child living in his mother’s basement. In fact, video gaming had ceased to be merely a hobby. A 2020 study found that as video games become a typical element of a typical American’s life, the average gamer’s age also goes up. The evidence: wh...
Gamers range in age from children under 18 to post-Boomers 70 and up. 68% of American adults (163.3 million) are gamers, while 70% of American kids aged 18 and below (or 51.1 million) are gamers, too (ESA, 2020). As most people stayed in their homes out of necessity during the pandemic, many Americans turned to video games to pass the time. A surve...
Industry expert Newzoo recently launched its Gamer Segmentation, which identifies the nine personas that capture all types of gamers in the world today. This 1. The Ultimate Gamer(14%) – Loves gaming very much and spends money and free time on games. 2. The All-Around Enthusiast(10%) – Interested in all types of games, from watching to playing. 3. ...
Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours (Limelight, 2020). Male video gamers clocked in 6.84 hours each week compared to 5.8 hours for female gamers. According to Statista’s 2020 Global Consumer Survey, here are the times...
- Nestor Gilbert
Nov 5, 2024 · Nov 5, 2024. According to a survey of global internet audiences in the second quarter of 2024, 84.1 percent of internet users played video games on any device. The Philippines had the highest ...
Jul 12, 2022 · Video Gaming & eSports. ... For teams of up to 5 people. $959 USD ... Frequency of playing online games Philippines 2022; Preferred devices for online gaming Philippines 2022;
May 4, 2020 · For many gamers in the Philippines, watching is just as important as playing. What's more, 10% of the urban online population watches game content but plays less than once a month . Overall, 63% of the online population watches gaming video content , while just under a third of the online population is part of the esports audience.
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Feb 17, 2023 · Mobile gaming continues to be a highly accessible avenue for gamers around the world, especially for markets like the Philippines. By 2022, over 84.67 million Filipinos have their own smartphone devices. By the end of 2023, mobile gaming revenues are expected to reach $172.10 billion. Safe to say that the mobile market plays a significant part ...