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Nov 2, 2024 · Hostile mobs can now spawn in higher light levels at lower depths, using the formula 16 − (Layer / 8). At level 8 and below, mobs could spawn even in sunlight. v1.2.1: Hostile mobs can no longer spawn in higher light levels at lower depths.? The spawning area used to be 17x17 chunks rather than 15x15.
The mob spawning radius is a cylinder of radius 128 blocks around players, with hostile mobs outside the 128 block spheres around players despawning immediately. (This has some performance implications, if you care about these things. Later versions change the cylinder to a sphere specifically for mobs that can despawn.)
When there are multiple players, mobs can spawn within the given distance of any of them. However, hostile mobs (and some others) that move farther than 128 blocks from the nearest player despawn instantly, so the mob spawning area is more-or-less limited to spheres with a radius of 128 blocks, centered at each player.
Mobs spawn naturally within a 15x15 chunk (240x240 block) area around the player. When there are multiple players, mobs can spawn within this distance of any of them. However, mobs that move farther than 128 blocks from any player will immediately despawn, so the mob spawning area is effectively limited to spheres with a radius of 128 blocks, centered at each player.
Aug 17, 2014 · If your concern is solely limited to other hostile mobs lowering your grinder's efficiency, then quoted from minecraft wiki, Hostile mobs (and some others) that move farther than 128 blocks from the nearest player will soon despawn (see Despawning), so even with a larger chunk loading radius, the mob spawning area is more-or-less limited to spheres with a radius of 128 blocks, centered at each ...
Spawning refers to the creation and placement of players and mobs in the Minecraft world. New players initially spawn within a small area surrounding the world spawn point when the server is not in Adventure mode. Upon death or return from the End dimension, the player respawns within this area unless the player's individual spawn point changed (by using a bed or respawn anchor, or the ...
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0-24: Cant spawn 24-32: Can spawn 32-128: Can spawn, but despawn after 300s (5min) 128+: Can't spawn, because they DeShawn after. Persistent or named mobs don't count. Reply reply