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The previous rules, in effect since August 26th, 2016, allowed each team three challenges per game. If the challenge was unsuccessful, the team was charged (lost) a time-out. A team was required to have an available time-out in order to use a challenge. Teams receive two time-outs per game. In order to use their third challenge, teams were ...
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- The Field
RULE 1 — CONDUCT OF THE GAME. SECTION 1 — THE FIELD Article...
- Rulebook
RULE 1 — CONDUCT OF THE GAME. Section 1 — The Field; Section...
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- Article 1 — Starting
- Article 2 — Playing & Rest Periods
- Article 3 — Time Out
- Article 4 — Time in
- Article 5 — Team Time Out
- Article 6 — Replay Review
- Article 7 — Ball in Play
- Article 8 — Delay of Game
- Article 9 — Time Count
- Article 10 — Electronic Noise
The game shall start promptly at the time prescribed by the Commissioner. If the team is late appearing on the field at the start of the first or third periods, they will be penalized. PENALTY: L10 At the start of the game, the captains of both teams shall meet the Referee at centre field. The Referee shall toss a coin with the visiting team captai...
The length of game shall be 60 minutes of actual playing time, divided into four periods of 15 minutes each. The scoreboard clock shall be the official time for the game and shall be operated under the direction and control of the Timekeeper. (See Rule 2, Section 2, Article 10). Goals shall be changed at the end of the first and third periods. At t...
Time shall start when the ball is touched following the kickoff at the start of a half, or after a scoring play, and shall continue until the ball is ruled dead and an official signals to the timekeeper that time shall stop for any of the following reasons: 1. A score has been made 2. The ball goes Out of Bounds 3. A forward pass is incomplete 4. A...
After a time out for any reason, time shall start again on the signal of the Referee for any of the following reasons: 1. When the ball is touched on a kickoff 2. When it is ready to be scrimmaged 3. When it is snapped immediately after a time count foul 4. When it is snapped following a team time out 5. When it is snapped after Team A commits an o...
Each team shall be granted two time outs per game and will be permitted to use them at any point during regulation time, subject to the following: 1. the time out may be requested by any player on the field, or the Head Coach, and may be directed to any official on the field, 2. the time out shall be 30 seconds in duration, 3. the game time will re...
A Replay Review must be initiated by the Head Coach by throwing a challenge flag prior to the next legal snap. It is the responsibility of the coach to get the attention of the nearest official and to throw the challenge flag. Each team will start with one challenge per game. If that challenge is successful, the team will be granted a second challe...
The ball shall be considered in play until an official stops the game by sounding the whistle. The game shall not be stopped because of player injury until the ball is dead. The Referee shall not stop the game to impose a penalty until the ball is dead.
The game shall not be delayed except by permission of the Referee. Any unauthorized delay shall be subject to penalty. 1. If the Referee finds it necessary to suspend play while a player in the game has equipment repairs, that player shall be required to leave the game for a minimum of three plays. 2. If the Referee finds it necessary to suspend pl...
The Referee shall allow Team A 20 seconds in which to put the ball into play. If the stadium countdown clock is not in operation, the Referee shall be the sole judge as to when the time count shall commence, after allowing both teams reasonable time in which to line up after the preceding play. PENALTY: L5 DR— Yardage penalty may be declined. NOTE:...
In the event that the home team permits in its stadium the use of either electronic equipment or high volume loudspeakers when the visiting team is attempting to put the ball in play, with the result that the game is delayed, the home team shall be subject to penalty for delay of game. PENALTY: L10
In Canadian football, each team has two timeouts per game, but in the CFL, a team cannot use both in the last three minutes of the game. Canadian football has a three-minute whereas American football has a two-minute warning. In both codes, the respective warning amounts to an extra time-out, with the clock being stopped either at the requisite ...
- Bryan Murphy
- The CFL field is longer and wider. The dimensions between an NFL and CFL field differ. The playing surface in Canada is longer and wider than that of the ones in the United States.
- The CFL allows 12 players on the field. The NFL allows 22 players on the field at a time, with 11 on each side. However, in the CFL, clubs can have 12 players on the field, bringing the total to 24.
- The CFL has three downs per possession. Each time an NFL team has possession of the ball, they have four downs to get a first down. That's not the case in the CFL.
- There are only two timeouts a game in the CFL. In the CFL, each team is allowed two timeouts per game. That greatly differs from the NFL, where each side has three timeouts per half.
Each team may have a maximum of 45 players (min. 44), including three quarterbacks, at least one global player, 21 national players including one nationalized American.
This page is a compilation of questions frequently asked to CFLdb through submissions, email and web searches. The FAQ was last updated on September 15th 2024.
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Jul 7, 2023 · A 20-minute halftime break separates the two halves of the game, and three-minute breaks separate the quarters. If a game is tied at the end of regulation, teams will play additional 15-minute overtime periods until a winner is determined. The Role of Timeouts and Challenges. The game is also extended by timeouts and challenges.