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      • In general, games that are designed to be engaging and rewarding can provide a sense of enjoyment and satisfaction, which can improve mood and reduce stress. On the other hand, titles that are frustrating or competitive can elicit negative emotions such as anger, anxiety, or disappointment, which can worsen mood and increase stress.
      psychtimes.com/gaming/power-up-how-computer-games-affect-your-mind-and-mood/
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  2. Jun 15, 2022 · According to a 2020 systematic review, easy-to-use, casual video games offer a fun mood boost that can be beneficial for mental health, particularly in relation to anxiety, depression, and low ...

  3. May 12, 2023 · Discover how playing computer games affects your cognitive abilities and mood. Read on to learn how it can power up your brain, impact your emotions, and influence your mental performance.

  4. Dec 22, 2020 · While playing video games can be a fun pastime, and there are some potential benefits, there are health risks associated with too much gaming. They include repetitive stress injuries, vision problems, sleep deprivation, depression, and possibly addiction to playing.

    • hhp_info@health.harvard.edu
  5. Feb 20, 2024 · There’s little research that says violent video games are bad for your mental health. Almost any game that encourages decision-making and critical thinking is beneficial for your mental...

  6. May 10, 2020 · Mandryk said they looked at how playing video games can benefit people's emotional and mental health, how it helps them connect socially to others and its cognitive benefits.

  7. Video gaming affects the brain structure and function depending on how the game is played. The game genres examined were 3D adventure, first-person shooting (FPS), puzzle, rhythm dance, and strategy. The total training durations were 16–90 h.

  8. Aug 21, 2024 · Surveys have shown playing video games can have positive effects on stress levels and creativity. But concern remains about the potential negative effects on, for example, general wellbeing, aggressive behaviour and social development, especially for young people.

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