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  1. Apr 29, 2021 · NEW YORK; Apr. 29, 2021 – In a new report, Accenture (NYSE: ACN) estimates that the full value of the gaming industry now exceeds $300 billion, more than the combined markets for movies and music, driven by a surge in mobile gaming and an emphasis on social interaction during the COVID-19 pandemic. Accenture’s new report — “ Gaming: the ...

  2. The global video game industry is a billion-dollar business and has been for many years. In 2024, the revenue from the worldwide gaming market was estimated at almost 455 billion U.S. dollars ...

  3. Aug 15, 2023 · Casual gaming: Playing easy-to-learn video games for short, simple sessions. Both options are user-friendly, with low barriers to entry, and are expected to command a whopping $242.7 billion of the $321.1 billion total revenue by 2026. Year. Mobile games -social/casual. PC games.

    • Report Overview
    • Device Insights
    • Type Insights
    • Regional Insights
    • Key Companies & Market Share Insights
    • Global Gaming Market Segmentation

    The global gaming market size was worth 202.64 billion in 2021 and is expected to expand at a compound annual growth rate (CAGR) of 10.2% from 2022 to 2030. Innovation and technological proliferation in both software and hardware are key factors fueling the market growth. Easy availability and access to games on the Internet and the growing impleme...

    The console device experienced growth with around 31.0% of the revenue share in 2021. The console device is expected to register the highest CAGR growth from 2022 to 2030. The advantages such as ease of use, don't require upgrades, allowing multiplier options with console-owning friends, having wireless controllers that give an active experience, a...

    The online gaming segment is expected to witness a growth of more than 12% by 2030. Technological trends like augmented reality (AR), virtual reality (VR), and mixed reality(MR) have inclined people towards gaming. The growing number of esports events and multiplayer gaming has transformed the online gaming segment. For instance, FIFA 22, launched ...

    The Asia Pacific region dominated the global market in 2021 and acquired around 50.0% of the revenue share. The presence of top gaming countries such as China, Japan, South Korea, and India and various Chinese developers are deploying multiple tactics and strategies to attract users and have integrated social media networks into games attributed to...

    Key players operating in the industry include Nintendo; Microsoft Corporation; NVIDIA Corporation; Rovio Entertainment Corporation; PlayJam Ltd.; Valve Corporation.; Sony Corporation; and Bluestack Systems, Inc. these companies are focusing on launching more interactive games and incorporating augmented reality and virtual reality in gaming. For in...

    This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global gaming market report based on device, type, and region: 1. Device Outlook (Revenue, USD Billion, 2018 - 2030) ...

  4. Apr 29, 2021 · The research is based on data collected via an online survey with 4,000 consumers in China, Japan, the U.S., and Britain, and included interviews with industry executive. The value of the gaming ...

  5. Jul 28, 2022 · The gaming industry is tipped to maintain its recent rapid growth, and could be worth $321 billion by 2026, a new PwC report says. Millions of new players splashed out on games and consoles during COVID-19 lockdowns. Some players said gaming during the pandemic helped with their mental health.

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  7. Dec 22, 2021 · In the end, games, esports, and streaming had a great 2021. But the future’s even brighter. In 2024: The global games market will generate revenues of $218.8 billion. Mobile games alone will generate $116.4 billion via consumer spending. Cloud gaming will generate $6.5 billion. Esports will generate $1.6 billion.

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