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$3 billion
- It’s estimated that by 2027, the market will grow to more than $3 billion, indicating a compound annual growth rate of 21.2%. Furthermore, the global live-streaming pay-per-view market is projected to reach $2.4 billion in 2027.
influencermarketinghub.com/live-streaming-stats/
The Video Streaming (SVoD) market worldwide is projected to grow by 8.27% (2024-2027) resulting in a market volume of US$137.70bn in 2027.
- United States
The projected revenue in the Video Streaming (SVoD) market)...
- Germany
The Video Streaming (SVoD) market in Germany is projected to...
- South Korea
Revenue in the Video Streaming (SVoD) market) market of...
- Japan
The Video Streaming (SVoD) market) market in Japan is...
- United Kingdom
The Video Streaming (SVoD) market in the United Kingdom is...
- Video-on-Demand
The Video-on-Demand market worldwide is projected to reach a...
- Video Downloads (Est)
The Video Downloads (EST) market worldwide is projected to...
- Pay-per-View (TVoD)
The projected revenue in the Pay-per-View (TVoD) market)...
- United States
As the E&M industry grows to US$3.4 trillion by 2028, large new revenue pools—in advertising, streaming and emerging markets—are forming. In 2023, the entertainment and media (E&M) industry recovered its balance.
- The Video Game Market Size Was 217 Billion as of 2022.
- Over 3 Billion People Play Video Games Worldwide.
- U.S. Gamers Spent Over 55 Billion on Video Games in 2022.
- Twitch Has Over 140 Million Users Per month.
- 6 Billion Hours of Video Game Streaming Is Watched on Twitch Each month.
- 27% of Gamers Spend 1 to 5 Hours Streaming Video Games Per week.
- The Best-Selling Video Game Console Is The PlayStation 2.
- Bottom Line
- Sources
The video game industry, a dynamic and rapidly growing sector, achieved a market size of $217 billionin 2022. This impressive figure is not an endpoint but a signpost of the industry's potential for future growth. Predictions indicate that the video game market is expected to expand at an annual growth rate of 13% leading up to 2030. Such a robust ...
The global reach of the video gaming industry is truly staggering, with over 3.26 billion people around the world engaging in video games as of 2024. This figure represents nearly half of the global population, illustrating the universal appeal and widespread accessibility of video gaming. The diversity of gaming platforms, from consoles and PCsto ...
The expenditure on video games in the United States reached a remarkable milestone in 2022, with gamers spending over $55 billion. This substantial investment in the gaming industry is indicative of its significant role in entertainment and digital media. A notable aspect of this spending pattern is the source of the majority of this revenue: an as...
Twitch, the leading platform in video game streaming, has seen remarkable growth in its user base. As of now, it boasts over 140 million monthly users, a number that has more than doubled from 55 million users in 2015. This exponential growth not only illustrates the platform's increasing popularity but also solidifies its position as the most popu...
The scale of engagement on Twitch is truly astonishing. Viewers collectively watch approximately 1.86 billion hours of video game streaming content on Twitch each month. To put this into perspective, a staggering 1.14 trillion minutes of video game streaming content has been uploaded to the platform to date. These numbers not only reflect the immen...
A significant portion of the gaming community dedicates a considerable amount of time to streaming video games. Approximately 27% of gamers report spending between 1 to 5 hours per week engaged in streaming video games. This statistic highlights the moderate but consistent commitment many gamers have towards engaging with streaming content with a t...
In the history of video game consoles, the PlayStation 2 stands out as the best-selling console, a testament to its enduring popularity and impact on gaming culture. With over 155 million units sold, the PlayStation 2 leads the pack in sales. Following closely is the Nintendo DS, with a total of 154.02 million units sold, showcasing its own signifi...
As we've navigated through a plethora of statistics in this comprehensive overview, it's clear that the realms of streaming and gaming are not just thriving; they're fundamentally reshaping entertainment and media consumption. From the dominance of Netflix in the video streaming world to the staggering number of people playing video games globally,...
Digital TrendsFortuneBusinessInsightsStatistaVisual CapitalistAfter jumping by 45% between 2021 and 2022 to reach US$23.2 billion, aggregate content spending by the global streamers—Netflix, Apple TV+, Amazon Prime, Paramount+, Disney+ and Max—is projected to rise to US$26.5 billion in 2023, an increase of only 14%.
Jul 16, 2024 · Global subscriptions to over-the-top (OTT) video services will rise to 2.1 billion in 2028 from 1.6 billion in 2023 – representing a 5% CAGR. Global average revenue per OTT video subscription is barely expected to grow, rising from $65.21 in 2023 to $67.66 in 2028.
Jun 18, 2023 · The report forecasts global streaming video revenue rising from $116.5 billion in 2022 to $133.0 billion in 2023 and $174.6 billion in 2027 for a compound annual growth rate (CAGR) of 8.4...
Nov 13, 2024 · Music Streaming Revenue Statistics. The global music streaming market is estimated to grow at a CAGR of 7.4% from 2020 to 2027, to reach $46.9 billion in 2027. (Business Wire, 2021) In 2019, the global market for music streaming was worth $26 billion.
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