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Does anyone know of a way to rename mobs that already exist. Not by using the /summon command to spawn a mob with the datavalue CustomName:somethingorother, but ...
Jul 15, 2024 · This wikiHow teaches you how to name an animal or a creature (also known as "mobs") in Minecraft by using a name tag. Gather the necessary materials for an anvil. You'll need an anvil to customize your name tag later. To craft an anvil,...
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Nov 2, 2024 · Hostile mobs spawn only in dark areas, and passive mobs spawn only in bright areas. Java Edition Alpha; v1.2.0? The mob spawning algorithm has been changed. Trying to spawn mobs inside a solid block no longer causes that entire spawn cycle to bail out. The chunk 0,0 (X 0-15 and Z 0-15) is no longer always the first chunk evaluated for mob spawning.
To change a mob's name, use /data and set its CustomName. Then you can combine this with /execute if block ~ ~-1 ~ <block> to set the name only if the block the mob is standing on is a specific type. For example, this command will set the name of any cow standing on a grass block to "Moo":
If anyone has any way to get passive mobs to spawn in vanilla 1.3 without hacks, please post. I'm looking for answers here, people. EDIT: The only exception is the squid, which still spawns like passive mobs before the Beta 1.8 update. EDIT 2:
I just installed a health plugin for my server and it changed all of the mobs names to the health bar... so i uninstalled it and the health is still there, so i wanted to use /entitydata to remove the names, but i couldnt because 1.13 removed the command. How would i change a mob name with a command for 1.14? Command i wanted to use:
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Before, this could be done for one mob of the "old type" by teleporting the new mob to the old mob, then getting rid of the old mob. The problem is the @e[type=Type] selector will pick any entity of that type. The /execute command runs the specified command for every matching entity, which allows this to work.