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      • Breakout isn't a particularly bad game, nor is it particularly good. The same repetitive gameplay from years ago has returned, camouflaged underneath some average polygonal graphics. If you still don't have your Atari 2600 lying around and you miss this sort of simplistic fun, Breakout may be worth a rental.
      www.gamespot.com/reviews/breakout-review/1900-2641039/
  1. Feb 10, 2022 · Breakout: Recharged steps up the excitement with a fresh coat of paint, exciting power-ups, and another original soundtrack from award-winning video game composer Megan McDuffee. Breakout: Recharged will forever change what you expect from a brick-breaking title.

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  2. - Breakout Recharged: 6.5/10. Good game. Unfortunately, bricks appearing suddenly, bricks disintegrated at the same time thanks to power-ups and power ups spamming do not contribute to giving a feeling of precision and order.

  3. Feb 7, 2022 · I can easily say that Breakout: Recharged is my favourite Atari Recharged game so far. From its tried-and-true core gameplay that has been duplicated countless times over the decades to its clever modernizations, it's a must-have for anyone who loves breaking bricks.

  4. www.gamespot.com › reviews › breakout-reviewBreakout Review - GameSpot

    Breakout is an adventure puzzle game of sorts. In between spurts of traditional Breakout gameplay, there are short, real-time cutscenes that attempt to move an anemic plot forward.

  5. Feb 14, 2022 · Breakout: Recharged is a simple affair, but it’s a wonderful recreation of a classic game. A great job has been done in modernising Breakout, and the new challenge mode makes it a worthwhile...

  6. Feb 12, 2022 · Breakout: Recharged doesn't do anything new or particularly interesting with this take on the classic bat and ball genre but it is enjoyable enough and certainly addictive. We'd have liked to have seen a bit of eye-candy but we're happy enough with the gameplay to make this a game we can recommend.

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  8. Jan 28, 2022 · Breakout is an arcade game developed by Atari Inc. and introduced on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. The game was ported to video game consoles and upgraded to video games such as Super Breakout.

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