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  1. Nov 17, 2022 · Since the first game's release almost 16 years ago for the PS2, the rumors haven't really stopped. ... internet "insiders" claimed that Bully 2 was coming in 2020 with virtually nothing to go on ...

    • What could have been for this sophomore outing.
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    • 25 Games That Still Deserve A Sequel

    By Adam Bankhurst

    Updated: Jan 2, 2022 5:05 am

    Posted: Jan 2, 2022 4:59 am

    While Rockstar Games is known best for the Grand Theft Auto series, Bully - its game about a juvenile delinquent student named James "Jimmy" Hopkins rising through the ranks of Bullworth Academy - is just as highly regarded by some. Many had hoped a sequel would be on its way, and although it has yet to happen, former Rockstar developers have revealed the details of the time they tried to make that dream come true.

    Game Informer spoke to five of these former employees from Rockstar's New England studio - the team that was actually working on Bully 2 in the late 2000s - and they shared why this game never... well... graduated and made its way into the world.

    Rockstar Vancouver was the team behind the original Bully, but Rockstar New England was entrusted to work on this sequel. They were excited to prove themselves worthy as Rockstar had recently purchased them when they were still known as Mad Doc Software.

    To make up for the size, Rockstar New England was planning on making every building in the game enterable, "either by normal means or forced entry." As one developer put it, "if you could see it, you could go into it."

    “[The player] was not going to be driving a car anywhere, so the total playable space [and] land size [was] definitely going to be smaller,” another developer says. “Mostly because kids – he’s not going to be driving – and also because we wanted these very deep systems. Like, if you can go into every building, that’s a lot of work. We’d rather not have a really massive world; maybe scale that back a little bit just so that we can make sure that we have all these meaningful things in there.”

    Rockstar New England was exceptional in the field of artificial intelligence and wanted to leverage that knowledge to "make the player's actions more meaningful than in previous Rockstar games."

    “We really wanted to make sure that people remembered what you did, so if you pulled a prank on your neighbor, they’d remember it,” says one developer. “That your actions had more meaning beyond a 20-foot radius and the five-second memories of the [non-playable characters] near you.”

    While Bully 2 was obviously never released, some of its ideas - including this one - made it into other Rockstar games like Red Dead Redemption II.

    "Players see changes in protagonist Arthur Morgan’s behavior based on his honor," Game Informer writes. "If Morgan has high honor, he’s a more compassionate character. If Morgan has low honor, he’s driven by greed and apathy. Similarly, if Morgan robs a store, he can’t just walk back into it a few minutes later as if nothing happened. The store clerk remembers Morgan and denies him service, asking him to leave."

    “It sounds so silly, but it was something that we were all excited about because [of] the technology behind it,” another developer says of the grass-growing mechanic, in which you could actually see individual blades.

    Climbing was also a focus, as it would help expand the world as Jimmy could explore much more of it and just generally cause even more chaos.

    “Trees were obviously a big one; we wanted the player to be able to climb up the tree to hide or do some hijinks with all sorts of things like paintball guns or water balloons, all of that sort of stuff,” a former developer says.

    All of these ideas could be seen in a vertical slice of Bully 2 that was playable at Rockstar New England. Devs could "run around the world and interact with objects and non-player characters, and there were some missions – such as one involving go-karts, another with a beekeeper, a Kamp Krusty-style mission, and one that had Jimmy in his underwear, even featuring a crotch bulge."

    “It was definitely going to be a little risqué,” a former developer says.

    “There were a lot of ’80s-kids-on-bikes movies, like Goonies, that came up as reference. Porky’s was another commonly used movie for reference,” he says. “We [looked] at a lot of those kinds of things. It’s definitely in that style.”

  2. Dec 14, 2021 · The original Bully released on PS2 all the way back in 2006, with an enhanced port known as Bully: Scholarship Edition releasing in 2008 for Wii, Xbox 360 and PC. ... Rumors of Bully 2 date back ...

    • Rhys Wood
  3. Jan 3, 2022 · A new report reveals Rockstar's rumored plans for a sequel to Bully. By Eddie Makuch on January 3, 2022 at 6:45AM PST. Rockstar planned to make Bully 2, according to a new report, and while the ...

    • Eddie Makuch
  4. Jul 29, 2019 · It released in 2006 on the PS2. It has since been remastered for the Xbox 360/Xbox One and is also available on the Wii and mobile platforms. ... Is Bully 2 coming? While there has been nothing ...

  5. Feb 7, 2023 · Bully 2 is the unconfirmed sequel to Rockstar Games' cult classic action-adventure game Bully (also known as Canis Canem Edit outside of the U.S.) It is also one of the most requested sequels to date, with millions of longtime fans of the IP pledging their support to the concept. In spite of their undivided appreciation, though, Rockstar Games ...

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  7. Dec 31, 2021 · Related: Bully 2 Build Still Exists At Rockstar. According to the recent Game Informer report packed with new Bully 2 details, multiple sources have confirmed some of the concept art and screenshots that previously came from the Twitter account Bully 2 Info are legitimate. Shared from the leaker back in 2017, the images largely set the tone ...

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