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Oct 7, 2014 · An authentic and immersive driving experience, Drivelub promises to let you feel the exhilaration of racing the most powerful and beautifully designed cars in the world. Share in high-speed solo racing, or join a racing Club to discover what Driveclub is all about. Cr... Read More. Rated E for Everyone.
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I've recently felt the need for a car racing game, and I was wondering if Driveclub was worth it? I played the demo for The Crew. What a bad game. But from what I've seen, Driveclub has good driving mechanics, beautiful graphics, and sexy cars. Is it worth the money?
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By Luke Reilly
Posted: Oct 7, 2014 1:00 pm
Beneath Driveclub’s bleeding-edge visuals and omnipresent social features lies a racer rooted in traditional, arcade racing tropes. The handling is easy to grasp, and the focus on fictional, predefined circuits and point-to-point courses in various locations across the world places it in a category separate from super-serious circuit-lappers like Gran Turismo 6 or any of today’s plentiful open-world racers. The result is a fast, fun, beautiful, and accessible racer, although its one that’s a little narrower than most of its modern peers.
Handling trends towards the arcade side of the spectrum, yet it’s considerably less superficial than something like Burnout. The 50 cars in Driveclub brake hard and grip like glue, but the driving model is still nuanced enough to let you feel the difference between a bulky Bentley Continental GT and an eager John Cooper Works-tuned Mini.
It’s one-size-fits-all handling, though. In keeping with the overall arcade sensibilities, even with a bootful of throttle Driveclub’s high-horsepower hypercars spring from the line with only moderate wheelspin, and they seem mostly reluctant to about-face mid-corner in an orgy of oversteer. Even if the back end does step out it generally only takes a smidge of countersteering to correct it. I found it satisfying and entirely in line with Driveclub’s direction, even if it’s a fraction simplistic. The biggest problem I had with it is that the handling’s too sticky to make the drift events much fun; I generally found myself getting bogged down mid-corner because it’s surprisingly difficult to maintain momentum.
Driveclub’s car selection is nicely curated to represent some of Europe’s most desirable sports cars, grand tourers, supercars and hypercars, plus a smattering of hot hatches as an entry point. They look absolutely remarkable. They’re best enjoyed from inside the cabins, where the attention to detail is so extreme that even the windscreens show those subtle semi-circle scuffs on the glass you get from the wipers when the glare of the sun catches them. Supercars like the Marussia B2 have fully functioning screens for their rear-facing cameras mounted in the centre console in lieu of a rear-view mirror, too, which developer Evolution captured exquisitely. Even little touches like the custom door-opening sequences, tailored to the configuration of the exterior and interior door handles, go a long way in making these rides feel real in a way racing games rarely manage. They sound exceptional too; Gran Turismo could learn a lot from this example. Driveclub looks amazing at night.It’s strange that the car list is so heavily biased towards European models, though; almost exclusively so, in fact. There’s actually only a single American car – the Hennessey Venom GT – and even that’s really just a Texas-built powerplant shipped over to the UK and manhandled into a modified Lotus Exige. More bafflingly, there are no Japanese cars at all. No doubt there’s some great stuff in Driveclub, including some properly amazing, lesser-known models that even the completely stacked Gran Turismo series is still omitting. But car lovers are nothing if not tribal, and this surprisingly insular day-one vehicle roster is going to rustle some jimmies.
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Driveclub is the best-looking racing game I’ve ever seen on a console, but down deep it’s a more modest, conventional arcade racer than the sprawling, open-world types we commonly see today. While it successfully creates fast and fun races with a great sense of speed, the overly aggressive AI grates, the difficult drifting seems at odds with the ac...
Oct 7, 2024 · Driveclub certainly isn’t as diverse as something like Forza Horizon, and not just because its final car roster barely breaks into the triple digits. It skews supercar-heavy, but it’s the...
- Kyle Patrick
I recently got Gran Turismo Sport and I enjoy it a lot so I was wondering if the other big PS4 racing game, Driveclub, is worth it in 2020. I ask because I know that many cars are now unobtainable due to the shutdown of the servers. Even with a relatively small car count, is it worth it?
Jun 18, 2013 · Driveclub’s strength is its killer combo of stripped-back racing and social features, pushing you to keep going back to the track for personal glory and the glory of your team. If it lacks the ...
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Oct 29, 2014 · The lack of customization, contradictory driving elements and tiny car list make Driveclub a pass for all but the most die-hard racing fans.