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  1. en.wikipedia.org › wiki › EA_VancouverEA Vancouver - Wikipedia

    EA Graphics Library or EAGL is a game engine which was created and developed by EA Canada. It is the main engine used in some of EA 's games, notably the Need for Speed series, and was also used in a few sports titles from EA Sports .

  2. EA Graphics Library or EAGL is a game engine which was created and developed by EA Canada. It is the main engine used in some of EA's games, notably the Need for Speed series, and was also used in a few sports titles from EA Sports.

  3. Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. "EA Graphics Library or EAGL is a game engine which was created and developed by EA Canada. It is the main engine used in some of EA's games, notably the Need for Speed series, but was also used in a few sports titles from EA Sports.

    • Electronic Arts
    • EA Sports
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    Games developed/being developed for publishing by Electronic Arts Template:Col-beginTemplate:Col-break

    Games developed for publishing by EA Sports: 1. 3 on 3 NHL Arcade 2. 2002 FIFA World Cup 3. 2006 FIFA World Cup 4. 2010 FIFA World Cup South Africa 5. 2014 FIFA World Cup Brazil 6. EA Sports UFC 7. EA Sports UFC 2 8. EA Sports UFC 3 9. FIFA 97 10. FIFA: Road to World Cup 98 11. FIFA 99 12. FIFA 2000 13. FIFA 2001 14. FIFA Football 2002 15. FIFA Foo...

    Games developed for publishing by EA Sports BIG: 1. Def Jam Vendetta 2. FaceBreaker 3. FIFA Street(2005) 4. FIFA Street 2 5. FIFA Street 3 6. NBA Street 7. NBA Street Vol. 2 8. NBA Street V3 9. NFL Street 10. NFL Street 2 11. NFL Street 3 12. NFL Tour 13. Sled Storm 14. SSX(2000) 15. SSX Tricky 16. SSX 3 17. SSX On Tour 18. SSX Blur Template:Col-en...

  5. First goal would be to read/parse the game's assets, nothing relating to rendering graphics. And even when you get to graphics, trying to understand how the game itself renders is unfeasible. Work in whatever engine you choose, and reverse only things you can't replicate. 2. Reply.

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  7. Jul 21, 2015 · Everything used to make NFS MW was either inhouse, or EA-provided. To be a little more specific, the graphics were powered by an inhouse library called EAGL (EA Graphics Library, which the studio developed and used), and the audio was mostly handled by an inhouse engine and partly by EA-provided libraries (namely, the music, copspeech, and NIS audio), with every version except the PC version ...

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