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Anime and manga portal. Hikaru no Go (ヒカルの碁, lit. Hikaru's Go) is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. The production of the series' Go games was supervised by Go professional Yukari Umezawa. It was serialized in Shueisha 's Weekly Shōnen Jump from 1998 to 2003 ...
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(ヒカルの碁, lit. Hikaru's Go) is a manga series, a coming of age story based on the board game Go written by Yumi Hotta and illustrated by Takeshi Obata with an anime adaptation. The production of the series' Go games was supervised by Go professional Yukari Umezawa (5-dan). The manga is largely responsible for popularizing Go amongst the youth of Japan since its debut, and in other areas such as China, South Korea, and Taiwan. More recently it has gained much popularity in the United States. The title is sometimes abbreviated as "HnG".
First released in Japan in Shueisha's Weekly Shōnen Jump in 1998, Hikaru no Go achieved tremendous success, spawning a popular Go fad of almost unprecedented proportions; it received the Shogakukan Manga Award in 2000 and its creators received the Tezuka Osamu Cultural Prize in 2003 for the series. Twenty-three volumes of manga were published in Japan, comprising 189 chapters plus 11 extra chapters. The anime series, which was created by Studio Pierrot, ran for 75 half hour episodes from 2001 to 2003 on TV Tokyo, along with the 77-minute extra New Year's Special that aired in January 2004.
Effect on the popularity of Go
dramatically increased the popularity of Go in Japan and elsewhere, particularly among young children. Go professional Yukari Umezawa served as the technical advisor for the anime and promoted the game on behalf of the Japan Go Association. She had a short one-minute special at the end of every episode instructing kids how to play Go. One of the reasons she helped increase Go's popularity was from being called the "best looking Go professional". Hikaru no Go also caused an increase in popularity, and awareness of, Go throughout all other countries where it was read or seen. As a result, many Go clubs were started by people influenced by the manga.
Jul 23, 2021 · Sharing some thematic similarities to Yu-Gi-Oh!, the series is based around a traditional Chinese board game, Go, and a boy who uses the help of a spirit to ascend through the competitive scene. Go had fallen out of public favor beforehand but Hikaru no Go was a major force in reviving the culture around the game, both in Japan and worldwide.
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Oct 10, 2001 · A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru.
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Oct 10, 2001 · Hikaru no Go was a long running manga written by Hotta Yumi in the late 90s, early 2000s. Of course, it got an anime adaptation. I'll be honest, it's an anime based off of a board game.
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Community content is available under CC-BY-SA unless otherwise noted. Hikaru no Go is a board video game developed and published by Konami and released on Game Boy Advance on October 25, 2001 in Japan. It is based on the manga series Hikaru no Go. Hikaru no Go at the Konami Wiki.
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How does Hikaru start playing Go?
Apr 15, 2012 · The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board.