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  1. The only advantage is that you get a statically-linked CRT — versus linking against an old msvcrt.dll per Mingw-w64 — though historically Microsoft's UCRT has been kind of buggy, and those bugs then get baked into your binaries.

  2. We have the MinGW-W64 that is a fork of MinGW that supports those features and I was wondering, which one to use? Knowing that GCC is one of the most used C++ compilers. Or it's better to use the MSVC (VC++) on Windows and GCC on Linux and use CMake to handle with the independent compiler?

  3. Visual C++ because it often has higher performance with math calculations than MinGW. It's often comparable to GCC on Linux though. Visual C++ debugs better on Windows too.

  4. Apr 22, 2016 · MSVC is doing the compilation job significantly faster than MinGW-w64. The DLL sizes are comparable, if optimization is set to "-O2" for MinGW-w64, with "-O3" the DLLs from MinGW-w64 are larger. Binary files compiled with MinGW-w64 are performing significantly better than those compiled with MSVC.

  5. The default standard library (libstdc++) has better C++20 and C++23 support than Clang's (libc++) but not as good as Visual C++. Developing Windows applications with GCC (mingw-GCC) generally means shipping extra DLLs with your program, for the standard library.

  6. MSVC is doing the compilation job significantly faster than MinGW-w64. The DLL sizes are comparable, if optimization is set to "-O2" for MinGW-w64, with "-O3" the DLLs from MinGW-w64 are larger. Binary files compiled with MinGW-w64 are performing significantly better than those compiled with MSVC.

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  8. Jan 2, 2017 · Using MSVC, the C++ standard library is in an entirely different DLL, so the conflict doesn’t exist and both 64bit and 32bit binaries work fine for QML and CxxWrap.

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