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  1. en.wikipedia.org › wiki › NBA_2KNBA 2K - Wikipedia

    NBA 2K is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball, and more specifically, the National Basketball Association. The series was originally published by Sega.

  2. Single-player, multiplayer. NBA 2K is a 1999 sports video game developed by Visual Concepts and published by Sega. The first game in the NBA 2K series, it was initially released for Dreamcast in 1999. Allen Iverson of the Philadelphia 76ers is featured as the cover athlete. The game is based on the National Basketball Association and, as such ...

  3. For two decades, NBA 2K has redefined sports entertainment, establishing itself as an important piece of hoops culture by creating basketball video games with an immersive experience in the palm of your hand. Whether you choose to play as some of the biggest NBA and WNBA stars on the hardwood in PLAY NOW, test your managerial skills within ...

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  4. www.ign.com › articles › nba-2k23-reviewNBA 2K23 Review - IGN

    • Simultaneously a love letter to basketball fans and a microtransaction-infested disappointment.
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    • NBA 2K23 - Jordan Challenge screenshots
    • What We Said About NBA 2K22
    • Score: 7
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    • Verdict
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    By Ben Vollmer

    Posted: Sep 14, 2022 1:00 pm

    NBA 2K23 is like watching your favorite team clank a wide-open dunk to lose the game. They’d been playing well the whole time, with on-court gameplay that’s better than ever, plus various retro modes that are amazing for basketball history nerds like myself, and there is a litany of modes meant to hold your interest over for dozens, if not hundreds, of hours. So where does it all go wrong? The NBA 2K franchise has put such an emphasis on pay-to-win microtransactions that its most popular game mode, the online MyCareer, feels horribly discouraging from the outset due to the disadvantage you’ll face unless you’re willing to throw down extra cash. So even while NBA 2K23 emulates the game of basketball so well, both in its present form and illustrious past of the NBA – it’s just more difficult than ever to ignore the emphasis on sucking cash out of our wallets.

    There was a shocking moment of realization for me a few hours into my MyCareer experience: the allotment of virtual currency (VC) I’d earned during that time was enough to buy my character a new pair of pants. Not a particularly special pair of pants, mind you, but a pair of Under Armour black sweats that look similar to the ones I wear when I go shoot hoops. Not a terribly impressive reward, and I was already feeling poor after spending the majority of the 100,000 VC that came with the $100 Michael Jordan Edition of NBA 2K23 just to get my player’s attributes up to a level that felt competitive for some court action in The City, NBA 2K23’s impressively large hub for all things MyCareer.

    Unfortunately, even my generous head start on VC wasn’t enough to compete with the real big spenders out there, and I’ve already run into more of them than I expected. Half of the players I encountered in The City were already well above my player’s ratings — likely because they decided to shell out extra cash for an attribute buff. For example, even as a rebound-focused center, I was regularly getting out jumped and rebounded by much smaller players. I found the scores to frequently be weighted in favor of teams with high player attribute ratings, and whether that’s largely in my head or not, it’s definitely making games feel unenjoyable and imbalanced.

    Microtransactions are making games feel unenjoyable and imbalanced.

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    This is made all the more frustrating by the fact that, underneath all of the microtransactions, there is a genuinely good game that would be a lot of fun if I had faith that the playing field would be level. The City is dense and fun to explore, even with the difficult-to-control vehicle options like riding around on a skateboard. Seeing other players in an environment that is just dripping with basketball everywhere you look is a really amazing experience. Shopping around can be a lot of fun, too – it’s just aggravating that the items, such as apparel and mobility options like the skateboard or scooter, often require a chunk of the same VC that I need for leveling up my player. Even the courts are visually distinct, with my favorite being embedded in a volcanic mountainside.

    In a similar vein, MyNBA (NBA 2K23’s franchise mode) now offers several “eras” to play in, including the Magic and Bird era, the Jordan era, the Kobe era, and of course, the modern era. As an NBA history buff, being able to dive into the NBA’s various golden ages is an absolute blast. My love of sports developed during the early 2000s, so being able to rewind the clock and run the court with a dominant Kobe Bryant and Shaquille O’Neal is something I never knew I needed so badly.

    Runing the court with a dominant Kobe Bryant and Shaquille O’Neal is something I never knew I needed so badly.

    Not only do the era modes replicate most of the rosters of their day (for instance, squaring off against obscure players like Carlos Boozer, who I had all but forgotten about, was really entertaining), you also get to scout players who were in subsequent NBA Drafts. And if you’re into NBA history, you’ll note that 2003 was the year future stars like Lebron James, Carmelo Anthony, Dwayne Wade, and Chris Bosh were drafted, so it is what you could call a target-rich environment. On top of all of that, the graphics and retro filters meticulously encapsulate the presentation of these bygone eras – though thankfully, there are options to turn them off if you’d rather play with the standard, gorgeous NBA 2K23 look and feel.

    NBA 2K22 makes some welcome changes to its on-court action. The new stamina system is a game-changer, leading to the series’ best offensive flow in years. Defensively, the tweaks to blocks and shot contests make the paint a dangerous place to be. However, the technical issues, questionable choices, and overuse of microtransactions in several of the...

    Read the full NBA 2K22 Review

    On that topic, most of the changes to that look and feel were reserved for the various era modes. That being said, there is a really strong emphasis on capturing the atmosphere of prior golden ages of the NBA. For instance, I got a kick out of Kevin Harlan talking about the differences in the NBA and NCAA back in 1982, where there was no three-point line in college basketball. Outside of the retro-era makeover, there isn’t a lot of new – but that’s forgivable, given that the NBA 2K series already delivers the best graphics in sports gaming.

    NBA 2K23 is as close as the series has ever come to emulating a real game of basketball.

    The most noticeable of them is the improved sense of weight to everything on the court, from player movement to the basketball itself. Players move and pivot much more realistically than before, and as a result, on-court spacing is finally in a place I feel content with. Some of the ball movement I witnessed, including gorgeous kick-out passes from a driving Lebron to open shooters, was leagues better than anything we’ve previously seen in the franchise. There’s a better rhythm to it, too, with transition play feeling more organic and off-ball movement creating better passing lanes. This all meshes very well with improved AI that is much more competent and able to adapt on the court – it no longer lets me get away with throwing the ball down to an elite post player like Joel Embiid over and over again. The defense is much quicker to rotate, and will employ double teams much more effectively than before.

    One new behavior I noticed, especially in the retro-era modes and Jordan Challenge, is that the CPU is much more intent on giving its best players the ball – especially if those players are having success. For example, I needed two attempts at the 1982 NCAA Championship challenge because I could not – and I mean absolutely could not – figure out a way to stop Patrick Ewing in the post. With every subsequent possession, Ewing’s teammates seemed content to feed him the ball in the post and let him make plays. This held true with other superstars, too, like Allen Iverson, who led the charge for nearly 40 points against me one game.

    There’s still a little wonkiness from the AI.

    There’s still a little wonkiness from the AI that prevents it from truly mimicking the on-court NBA experience. For instance, the CPU really struggles with urgency late in the shot clock, often firing up shots from well beyond the three point line without an attempt to drive or make a play. Similarly, it doesn’t always react realistically to getting outmaneuvered. Instead of losing a step to the ball handler, they’ll twist and turn before trying to get back into place. It’s more that it looks weird and less that it impacts the outcome of a game, but it’s certainly noticeable – especially when everything else feels so realistic.

    They may not feel groundbreaking, but there are a few gameplay features introduced in NBA 2K23, and one of them, the adrenaline boosts, has grown on me. Each player has three adrenaline boosts per possession, one of which is consumed every time you make a hard cut or dribble. Initially, I was concerned that boosts lacked nuance and that everything was made too equal between quick players like Steph Curry and slower, more powerful guys like Joel Embiid. In practice, the adrenaline boosts are designed in a way that puts a stop to players flying around the court and abusing skill moves – it forces knowledge of team play and punishes anyone intent on trying to play hero ball with one star.

    I am heavily conflicted about NBA 2K23. On one hand, the new retro game modes have reached out to my inner sports geek and given me a way to replay NBA history in a way that I’ve never done before. Especially paired with a handful of really strong gameplay changes, like improved spacing and AI, I foresee myself dumping dozens of hours into reliving...

    Review scoring

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    NBA 2K23's on-court improvements should've led it to an easy layup, but the ever-present nuisance of pay-to-win microtransactions make it much harder to enjoy.

    Ben Vollmer

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  5. www.ign.com › articles › nba-2k21-reviewNBA 2K21 Review - IGN

    Sep 10, 2020 · It’s touches like this that let NBA 2K21 do a great job of emulating a real game of basketball, for the most part. This year’s campaign, called The Long Shadow, is a colossal disappointment.

    • Ben Vollmer
  6. www.ign.com › articles › nba-2k24-reviewNBA 2K24 Review - IGN

    Sep 11, 2023 · Topping the list of additions is the new ProPLAY feature, which allowed 2K to take NBA footage and translate it to in-game animations in real timeIn other words, NBA 2K24 is a lot smoother than ...

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  8. Sep 5, 2024 · That said, NBA 2K’s gameplay, visuals, and audio have remained the best for a basketball game. Its direct affiliation with the NBA makes the game almost an extension of the league and is perfect if you love both video games and NBA basketball. If this is the case for you, getting yourself the newest NBA 2K becomes an (expensive) annual tradition.

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