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      • Farms floating high in the sky can achieve the best spawn rates during the day and night and you are far away from caves, as they represent the only viable spawn ground. However, building one in survival is rather dangerous, and due to their height they stop working completely when you descend underground to mine resources.
      minecraft.wiki/w/Tutorials/Mob_farm
  1. Aug 12, 2020 · I have a farm in singleplayer that produces 16.000 gunpowder per hour and it wouldn't work in multiplayer because of this, same for the gold farm, iron farm etc. So does any of you knows why is this so necessary in a server?

  2. Bones for bonemeal is a good reason to have a general mob farm, especially with zero-tick crop growth going away in 1.16. Of course you can build a simple skeleton spawner farm but the rates are much lower than a decent general mob farm.

  3. It all depends on how much you want to build. in theory it will double the output. as long as each additional layer is within "spawning range" (near enough a player for mobs to spawn) then mobs will spawn there. i usually build 3-4 layers in my mob farms. Obviously.

    • Locations
    • Drops
    • Designs
    • Transporting Mobs
    • Grinding
    • Performance Concerns

    The purpose for the farm is to provide a large area that is a viable spawn positionfor the intended targets, and to kill the mobs quickly. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult problem. Farms placed on the surface can provide good drop rates during the day, when it is o...

    What a mob farm produces depends on location and the type of grinder used to kill the mobs. Automatic killing prevents certain drops and experience, but is safer as the player is not required to be near the mobs. The following is a table of mobs that can be effectively farmed and their usual and player-caused drops. Player-caused drops and experien...

    When planning a mob farm, one should consider the size of the spawnable area. The maximum spawnable area depends on where one plans to be in relation to the farm. If you plan to be directly beneath the center of the farm, waiting for the items, then the radius in which mobs can spawn can be used to calculate the maximum size of the spawnable area: ...

    After collecting the mobs from the farm, it might be beneficial to transport them to a different location before grinding them, so that you can access the items more easily while remaining at a close-to optimal position for the spawning of your farms.

    The last part of a mob farm is to kill the gathered mobs and collect their items. This can be done in different ways, using the variety of damage available in Minecraft, like falling, suffocating, drowning, burning, sunlight (for undead), touching cacti, simply player-applied damage from weapons or lava. Passive systemsdo not change to kill the mob...

    You should clear out the entire chunk where the mob farm is by placing torches. The game has a limit on the number of hostile mobs based on the number of loaded chunks, so it's a good idea to make...
    You may need a somewhat beefy computer to operate the farm, since mob AI can be taxing on the server component of the game program. Check the TPS indication if you are on singleplayer, or ask about...
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  4. They each have pros and cons. Spawners only produce one type of mob (zombie spawner, skeleton spawner, etc.) but when you work a system from a mob spawner farm that takes the mobs out of the area, then the spawner will instantly spawn another set so it will be a high rate spawner.

  5. Jan 28, 2017 · One is a creeper only farm for gunpowder (using pistons and no redstone, so it's very lag friendly), the other is a general mob farm that can trap most overworld mobs, including endermen. It is a combination of features in farms by SnoCrash and Redstone Jazz (with a few personal touches of my own).

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  7. Oct 22, 2019 · This time, I'm wondering why all the mob farms I've seen online - even the supposedly, "survival friendly" versions - are built as these tall towers reaching into the sky far above the ground? This seems to me to introduce a lot more danger into the building process when playing in Survival Mode.

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