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    • Making non-game activities feel like they’re games

      • Gamification is all about making non-game activities feel like they’re games. It’s a way of adding extrinsic motivation — dangling rewards like carrots on sticks — to enhance participation and productivity.
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  2. Sep 28, 2023 · Gamification in education involves using game mechanics like point-scoring and rewards to make learning more engaging and fun. By tapping into students’ natural desire for competition and achievement, gamification aims to create meaningful learning experiences.

    • Gamification vs. Game-Based Learning
    • Game Elements and Their Pedagogical Role
    • Online Gamification Strategies
    • In-Class Gamification Strategies
    • Out-Of-Class Gamification Strategies
    • Some Final Notes
    • Support
    • References
    • Resources

    Gamification and game-based learning are similar in that both strategies promote engagement and sustained motivation in learning. However, gamification and game-based learning can also be usefully distinguished: Gamificationis the integration of game elements like point systems, leaderboards, badges, or other elements related to games into “convent...

    Most games feature elements such as rules, goals, interaction, feedback, problem solving, competition, story, and fun (see Vandercruysse, Vandewaetere, & Clarebout, 2012). Though not all of the elements are needed to successfully gamify a learning activity, carefully selecting those elements that help meet the learning objectives of the course can ...

    Discussion boards

    Students may be incentivized to discuss readings before or immediately after class by making them optional but allotting XP points for each post or reply to another post. Points earned could go towards additional help on an assignment (such as allowing a draft to be reviewed first, or having an automatic extension granted), or to completely bypassing an assignment (if the student reaches a certain number of points, they no longer have to complete a specific assignment in the course). You can...

    Quizzes

    Rather than presenting a set of seemingly unrelated questions, consider creating a narrative or quest that draws learners in and helps them see the consequence of their responses. Think of your quiz as an interactive narrative: each question leads into the next, and may build upon previous answers, all the while being part of a larger narrative or story that compels the learner to remain engaged. You may even include hints that the learner can choose to use or not. Be cautious of making these...

    Jeopardy

    Creating Jeopardy-style games for review of chapters or in preparation for a midterm can provide enjoyment and interaction with others in a familiar game structure. Create a game using PowerPoint, or use a free Jeopardy game creator like Instant Jeopardy Review.

    Classroom response systems

    Gathering responses from an entire class can be difficult, but doing so with classroom response systems like Kahoot or TopHatcan encourage participation through game elements like points and competition between individuals.

    Game-based learning environments

    These include any game designed for educational purposes such as Trivia Crack. As an instructor, you can make learners aware of these educational games, but the game itself acts as the educator.

    Game-enhanced learning environments

    These environments employ commercially-available games that are designed with entertainment in mind. Learners play these games for fun, and must then be provided or find means by which to discuss gameplay experiences with like-minded individuals. As an instructor, your role can be to provide or invite examples of games that are related to the discipline, and importantly, provide the space for learners to reflect on their gameplay. Massively Multiplayer Online Role-playing Games like World of...

    Incorporating games, gamification, or game-based learning into your teaching doesn’t require a monumental shift in your teaching. Many activities or active learning strategiesthat you already use likely contain some of the game elements listed above and, with some modifications, can be modified into even more effective learning tools. At the same t...

    If you would like support applying these tips to your own teaching, CTE staff members are here to help. View the CTE Supportpage to find the most relevant staff member to contact.

    Farzan, R., DiMicco, J. M., Millen, D. R., Dugan, C., Geyer, W., and Brownholtz, E. A. (2008). Results from deploying a participation incentive mechanism within the enterprise. In Proceedings of th...
    Landers, R. N., & Landers, A. K. (2015). An empirical test of the theory of gamified learning the effect of leaderboards on time-on-task and academic performance. Simulation & Gaming, 45(6), 769-785.
    Vandercruysse, S., Vandewaetere, M., & Clarebout, G. (2012). Game-based learning: A review on the effectiveness of educational games. In M. M. Cruz-Cunha (Ed.), Handbook of research on serious game...

    CTE teaching tips

    1. Active Learning Activities 2. Aligning Outcomes, Assessments, and Instruction

    CTE blog

    1. ​Teaching Biology Using Video Games, Comic Books and Tattoos 2. The Pricing Game: An online Activity 3. The Coolest Exam-Review Game in the Universe?

    Other resources

    1. Moore-Russo, D., Wiss, A., & Grabowski, J. (2017). Integration of gamification into course design: A noble endeavor with potential pitfalls. College Teaching, 1-3. This Creative Commons license lets others remix, tweak, and build upon our work non-commercially, as long as they credit us and indicate if changes were made. Use this citation format: Gamification and game-based learning. Centre for Teaching Excellence, University of Waterloo.

  3. en.wikipedia.org › wiki › GamificationGamification - Wikipedia

    Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage users. [1]

  4. Nov 15, 2021 · Gamification is about applying gaming strategies to improve learning and make it more engaging for individuals. Gamification for learning can be beneficial because games instill lifelong skills such as problem-solving, critical thinking, social awareness, cooperation, and collaboration.

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  5. Understand the difference between gamification and game design. Learn to create player experiences that match up with business missions. Develop skills for effective management, watching, and measurement of gamification. Secure legal and right practices in gamification projects.

  6. Feb 19, 2024 · Gamification is the art of applying game-like elements in non-gaming contexts. It’s an effective strategy for enhancing user experience and engagement.

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