Yahoo Canada Web Search

Search results

  1. Jan 22, 2014 · Dead Island - zł40 million - Techland marketing director Pawel Kopinski told Polish newspaper Gazeta Prawna the development cost on the open-world zombie game was around 40 million zloty.

    • Superannuation (Via Kotaku)
  2. Jun 27, 2024 · One of the first video games to be produced at a blockbuster or AAA scale was Squaresofts Final Fantasy VII (1997), which cost an estimated $40–45 million (inflation adjusted $73–82 million) to develop, making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production …

  3. One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft 's Final Fantasy VII (1997), [5] which cost an estimated $40–45 million (inflation adjusted $76–85 million) to develop, [6][7] making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values, movie ...

  4. I'm thinking closer to 10% of the games budget since my games are small but I guess if I was making a blockbuster title I'd want way more in marketing.

  5. Nov 2, 2023 · The Budgets Behind the Blockbusters. The bare minimum budget for a AAA title these days is around $80 million, but it‘s not uncommon for costs to swell to over $150 million when you tally up development, marketing, ongoing support, and more.

  6. For games like Ghost of Tsushima, I would be willing to pay the current $85 CAD. But most games are no where near that quality, and almost all have microtransactions these days. I almost universally refuse to pay more than $40 CAD for a game with microtransactions, season passes, etc.

  7. Apr 23, 2021 · Findings. — the world’s twenty-five richest families (measured by Bloomberg in August 2020) could not afford to buy the entire game industry (measured by Games One in April 2021), even with all their combined wealth.

  8. People also ask

  1. People also search for