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Aug 2, 2021 · Unlike texture packs, however, resource packs provide players with far more control over changing Minecraft's finer details, including default sounds, fonts, languages,...
- Edward Hays
6 days ago · The default textures on the left side, and a custom resource pack (Rodrigo's Pack 8x8) on the right. The resource pack system provides a way for players to customize textures, models, music, sounds, languages, texts such as the end poem, splashes, credits, and fonts without any code modification.
- Overview
- Java Edition
- Bedrock Edition
- Trivia
- See also
- References
This article needs to be updated.
The resource pack system provides a way for players to customize textures, models, music, sounds, languages, texts such as the end poem, splashes, credits, and fonts without any code modification.
Behavior
Resource packs can be placed in the folder resourcepacks within the .minecraft folder. Each resource pack is either a sub-folder or a .zip file within the resourcepacks folder. Once in the folder, a resource pack can be added from the options, where resource packs can be moved between "Available resource packs" and "Selected resource packs". "Selected resource packs" also contain the default assets on the bottom, which cannot be removed. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.
Folder structure
Resource packs use the following folder structure: ••pack.mcmeta •pack.png •assets •icons •icon_16x16.png •icon_32x32.png •minecraft.icns ••sounds.json •blockstates •(blockstate).json •gpu_warnlist.json •font ••icons •icon_16x16.png •icon_32x32.png •minecraft.icns •lang •(lang).json •models •block •(model).json •item •(model).json •particles •(particle).json •regional_compliancies.json •sounds •(sound).ogg •shaders •post •(post).json •program •(fragment shader).fsh •(program).json •(vertex shader).vsh •texts •(text).txt •textures •block •(texture).png •colormap •(texture).png •effect •(texture).png •entity •(texture).png ••(texture).png •environment •(texture).png •font •(texture).png •gui •(texture).png •advancements •(texture).png •backgrounds •(texture).png •container •(texture).png •creative_inventory •(texture).png •presets •(texture).png •title •(texture).png •background •(texture).png •item •(texture).png •map •(texture).png •misc •(texture).png •mob_effect •(texture).png •models •armor •(texture).png •painting •(texture).png •particle •(texture).png
Contents
A resource pack is identified by Minecraft based on the presence of the file pack.mcmeta in the root directory, which contains a JSON file with the following information: •The root tag •pack: Holds the resource pack information •pack_format: Pack version. If this number does not match the current required number, the resource pack displays an error and requires additional confirmation to load the pack. See Pack format for a full list of pack format numbers. •description: Text shown below the pack name in the resource pack menu. The text is shown on two lines. If the text is too long it is truncated. •description: Contains a raw JSON text object that is shown instead as the pack description in the resource pack menu. Same behavior as the string version of the description tag, but they cannot exist together. •language: Contains additional languages to add to the language menu •Language code for a language, corresponding to a .json file with the same name in the folder assets/ /lang. •name: The full name of the language •region: The country or region name •bidirectional: If true, the language reads right to left. •filter: Section for filtering out files from resource packs applied below this one. Any file that matches one of the patterns inside block will be treated as if it was not present in the pack at all. •block: List of patterns •Pattern entry. •namespace: A regular expression for the namespace of files to be filtered out. If unspecified, it applies to every namespace. •path: A regular expression for the paths of files to be filtered out. If unspecified, it applies to every file.
Behavior
Similarly to skins, resource packs can be bought or made in Bedrock Edition. Users can download resource packs on the system itself with the .mcpack file names, if the game platform allows file importation. When these files are opened, they are automatically imported into the game without any need for file system access. Resource packs can also be put manually in the resource_packs folder in the com.mojang folder. Each resource pack must either be a sub-folder or a .zip file. Resource packs can be applied on the Global Resources option from the settings menu from the main menu screen. Resource packs can be moved between "Active" and "My Packs". "Active" also contains the default assets at the bottom, and cannot be removed. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.
Folder Structure
Resource packs use the following folder structure: ••biomes_client.json •blocks.json •manifest.json •pack_icon.png •sounds.json •animation_controllers • .animation_controllers.json •animations • .animation.json •attachables • .json •entities • .entity.json •fogs • _fog_settings.json •models •mobs.json • .geo.json[a] •particles • .json •render_controllers • .render_controllers.json •sounds •music_definitions.json •sound_definitions.json • .fsb[a] • .ogg[a] • .wav[a] • .mp3[a][b] •texts •languages.json •language_names.json • _ .lang • _ [c] •font •glyph_ .png •texture_sets[d] •textures •flipbook_textures.json •item_texture.json •terrain_texture.json • .png[a] • .tga[a] •ui • .json[a] 1.a b c d e f g h File may be inside a folder. 2.mp3 files aren't fully supported. 3.For languages using a different font. 4.Unused.
•The old pack.png file was screenshotted from Alpha v1.2.2, the seed being 3257840388504953787.
•The screenshot was taken approximately at X=49.16, Z=0.72, facing RX=-119.23, RY=-8.297.
•How to generate the exact same world and make the exact same screenshot: https://pastebin.com/CmsEKDev.
•It was referenced in the video "One Trillion Minecraft Views on YouTube and Counting".
•Tutorials/Creating a resource pack [Java Edition only]
•Introduction to Resource Packs [Bedrock Edition only]
1.MC-199249
2.MC-108045
3.https://feedback.minecraft.net/hc/en-us/community/posts/360058199792-Split-up-map-icon-textures-into-individual-files
4.https://feedback.minecraft.net/hc/en-us/community/posts/360058097892-Split-up-the-experience-orb-texture-file-into-individual-sprites
5.MC-17673 — "Distorted fonts when using a converted texturepack on startup" — resolved as "Fixed".
6.MC-18569 — "Server resourcepacks not implemented yet" — resolved as "Fixed".
Dec 23, 2014 · What is a resource pack and what is it's difference between a texture pack. A texture pack was used in previous versions of the game, prior to version 1.6.1, and only changed the in-game textures of the game. In 1.6.1, resource packs were added, which allowed alternate sounds, music, particle effects and much more to be altered in game, in ...
"data packs" are like resources packs, but they start to modify the behavior and mechanics of the game. a "resource pack" changes the textures/resources, then a "data pack" will change the data/mechanics. data packs can also be dragged & dropped and have a relatively simple installation method, they can be activated and deactivated at will ...
Oct 27, 2024 · The Default texture pack, also known as the “vanilla” pack, is the standard texture pack for Minecraft. It is the first texture pack that players encounter when they start playing the game because it’s pre-installed and it serves as a template for creating custom textures.
People also ask
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Jan 11, 2023 · So what's the difference between a resource pack and a texture pack in Minecraft? Well, it's the difference between a full meal and a side dish. A texture pack is just that; it changes the textures, like making the grass greener or the sand more sandy.