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  1. This is a list of characters in Grand Theft Auto: Liberty City Stories and lists the character in order of appearance/mention within the game.

  2. This page contains all artworks from Grand Theft Auto: Liberty City Stories.

  3. On this page you can find the full list of Characters in Grand Theft Auto: Liberty City Stories, including all Main Characters, Antagonists, Friends, and all GTA Liberty City Stories Characters. Clicking on a Character brings you to their detailed profile , with character information, bios, appearances, voice actors, and more.

    • Overview
    • Game Information
    • Storyline
    • Development
    • Liberty City – 1998
    • Gangs
    • Controls
    • Gameplay Changes from Grand Theft Auto: San Andreas
    • Multiplayer

    series chronology of events

    2D Universe

    1961 –

    1969 –

    3D Universe

    1984 –

    Game Content

    •Liberty City

    •Vehicles

    •Missions

    •Weapons

    •Characters

    The streets of Liberty City are in turmoil. Warring Mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control.

    Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.

    Toni Cipriani's boss Salvatore Leone of the Leone Family introduces Toni to the family's capo Vincenzo Cilli and persuades Toni do some work for him. Later Vincenzo informs Toni that former Leone member, now Sindacco Crime Family bartender Joseph Daniel O'Toole or "JD", wants to rejoin the Leones and explains that they will use JD as an inside man. Vincenzo's final request to Toni is to pick up his car but is a police ambush set up by Vincenzo. Toni escapes the police and cuts his ties with Vincenzo. Toni begins to do some work for JD to pay off JD's debt to Toni and to further disrupt the Sindaccos. Toni returns to see his Ma and does some work for her to prove himself to her such as taking an embarrassing photo of Giovanni Casa, taking out some Triad shipments, racing and killing Sucho and murdering Casa at the sawmill. Ma is still not impressed and calls a hit on Toni, though Toni survives the hit and escapes.

    Toni starts to do some more work for Salvatore by persuading union boss Jane Hopper to obey Salvatore's demands. Salvatore's wife Maria Latore then blackmails Toni to work for her to get her and Toni out of trouble and later does a deal with the Cartel for Salvatore. Toni does some more work for JD who soon explains that the Sicilian Mafia are trying to broker a peace between the families.

    However, Salvatore smells a rat and wants someone to follow the Sicilian boss Massimo Torini. Toni follows Torini's chopper and overhears a conversation between Torini and the Diablos promising them Hepburn Heights if they help the Sicilians. Toni continues following Torini and hears a conversation between Torini and the Triads promising them they will be taken care of if they co-operate with the Sicilians. However, the Triads spot Toni and Torini escapes in his chopper. JD informs Toni that he is going to be made and Mickey Hamfists joins Toni and JD to the ceremony in Harwood.

    Instead of a ceremony however, Hamfists executes JD and explains to Toni that Salvatore could not trust JD as he could turn on the Leones sooner or later. Toni drives Hamfists home and dumps JD's body. Vincenzo soon calls and request Toni to meet him at the freighter, Toni at first refuses but agrees after Vincenzo apologizes for his actions. Toni goes there only to find it a trap set by Vincenzo where he kills Vincenzo and all his men.

    Hardware

    As stated in an IGN preview, "Rockstar dropped RenderWare in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP". Until the release of GTA Liberty City Stories, RenderWare had been the game engine behind every game in the 3D Universe (excluding Grand Theft Auto Advance). GTA Liberty City Stories used Image Metrics for the game's facial animation. When asked about how they crammed the whole game onto just 1.8GB UMD, Rockstar Leeds studio director Gordon Hall commented "Lots of hard work and attention to detail. Every asset in the game had to be trimmed to the bare essentials. The team at Rockstar North has been involved every step of the way and they had some very clever compression techniques they'd used in Vice City and San Andreas that the team here heavily optimized for PSP in order to get all the various assets onto the disc. Without the code there would have been no way for us to get 10 full radio stations in the game with everything else." Commenting on how data streaming worked in GTA Liberty City Stories compared to GTA San Andreas, Hall added "There were some fundamental changes to the way streaming is accomplished to minimise the reliance on the disk. With the help of Rockstar North, we painstakingly organized data on the disk such that the game can pull off information in chunks. The actual streams are pulled in bursts, allowing us to only spin up the disc occasionally."

    Gameplay

    Speaking about the technical aspects of adding online multiplayer for the first time, Gordon Hall commented that "six players seems to be the sweet spot for us. It's enough players that you can get some seriously good competition going on and split into teams that are more than just two players each. On the other hand it's also a good number for us to implement multiplayer without having to sacrifice the things that make Grand Theft Auto great: an open, living world in a city that is populated by pedestrians, traffic and other ambient life. Any more than 6 and we would have had to pull those aspects of the game, a compromise we weren't willing to make."

    At this earlier time in the GTA lineage, Liberty City is slightly different. For example, Luigi Goterelli's Sex Club 7 is named Paulie's Revue Bar, and is instead owned by Joseph Daniel O'Toole, a pervert working for the Sindacco Crime Family (also seen in Grand Theft Auto: San Andreas), although the player sees how it becomes Sex Club Seven. Fort ...

    Major Gangs

    •Leone Family •Sindacco Family •Forelli Family •Sicilian Mafia •Yakuza

    Minor Gangs

    •Triads •Colombian Cartel •Diablos •Yardies •Southside Hoods •Liberty City Bikers •Avenging Angels

    On the PlayStation Portable, character movement is controlled using the analog stick and the D-pad being used to cycle through the available weapons. The Select button changes the camera mode. To target an enemy, the player holds the R Button and can then cycle through targets using left and right on the D-pad. While in a car, the L and R Buttons can be used for drive-by shootings. While in the midst of a mission, all enemies (that is, those directly relating to the mission) are indicated on the radar by red dots. In the game's menu, the player can choose to reverse the functions of the analog stick and D-Pad.

    The PlayStation 2 version of Grand Theft Auto: Liberty City Stories combines various gameplay mechanics from the PS2 versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas. Camera control is similar to that of GTA San Andreas, while on-foot movement and gunplay are closer to GTA III or GTA Vice City. However, third-person free-aiming is available in GTA Liberty City Stories, which is used in GTA San Andreas. The ability to move the camera view around while driving is also maintained (it is noticeably absent in GTA III, along with an on-screen map of the city, which is featured in GTA Liberty City Stories).

    The Mobile version of GTA Liberty City Stories uses the same controls with previous mobile titles - on-screen analog on the left moves Toni and the right side has on-screen controls for run/jump, attack, free aiming, answer/hang up phone calls and enter/exit vehicle. When in vehicles, players have the option to steer using on-screen analog, on-screen L/R buttons or swipe L/R to steer. Zooming and changing camera on foot is now done by pinch the screen with 2 fingers, and an additional "shoot" button is available on the left side so players can aim with their right hand (Only on certain weapons). There is no Target button in the Mobile version - players must tap on the enemies to target them with both firearms and melee. An option allows Toni will automatically target enemies in front of him when holding a gun however. Switching weapons and changing radio stations are done by swiping left/right on the weapon/radio station area. Differently from previous Grand Theft Auto titles on mobile, GTA Liberty City Stories features Look Left/Right buttons to perform drive-by instead of Shoot Left/Right, and there's an option to toggle or hold the button to look (so players can steer vehicles while performing drive-by easier).

    One key difference between Toni in GTA Liberty City Stories and Carl Johnson in GTA San Andreas is Toni lacks the ability to climb, which renders accessing some locations – such as the Hidden Package location next to the Portland Safehouse – difficult. Another difference is Toni is unable to swim, rendering any immersion in water deadly (as a result of removing the ability to swim, however, GTA Liberty City Stories renders it impossible for players to access locked areas before completing the Portland segment of the game; after Staunton Island is unlocked, it's possible to enter Shoreside Vale using the "car drives on water" cheat). A third difference that is key is that Toni lacks the ability to recruit gang members (unless the player uses the "recruit pedestrians" cheat). Finally Toni is unable to crouch (although the animation is seen on various cutscenes), so he is more exposed to gunfire during battles.

    required the player to regularly feed and exercise Carl Johnson in order to prevent him from losing health and abilities. This element of gameplay is eliminated with Grand Theft Auto: Liberty City Stories. Also, while aircraft are visible in GTA Liberty City Stories and are even involved in a few missions, unlike GTA San Andreas the player does not...

    The PSP version of Liberty City Stories has a multiplayer mode, for up to 6 players through wifi ad-hoc mode (same area). The game features 7 modes of wireless multiplayer gaming, in which various pedestrian and character models from the single player mode are available as player avatars. Rockstar removed these modes from the PS2 port of GTA Liberty City Stories.

    The first is Liberty City Survivor, a tie-in to the radio advertisement found in GTA III of a fictional reality television show of the same name. In Liberty City Survivor, players fight for themselves in a deathmatch. The first player to reach a certain number of kills, or with the highest score when the timer runs out is the winner. Players can also play in teams, or "gangs". Ultimately players will be able to choose from over 60 different characters, and play on all three islands, depending on progress through the single player storyline, but from the get go, it is limited to Portland with a generous nine characters to choose from.

    The second mode of play is Protection Racket, in which players attack an opposing player's gang base in order to destroy four limos while the other gang tries to protect its limos. When time runs out, or a gang destroys the other gang's limos, a new round begins with the gang roles reversed.

    In Get Stretch, players try to steal the other gang's gang cars from their base and take it to their base. The game ends when a gang reaches the score limit or time runs out.

    In The Hit List, players have to kill the Marked player as quickly as possible. Survive as long as possible when you are the Mark. In the first round, one player will be chosen randomly as the Mark, all other players must try to kill the Marked player as quickly as possible. Once a Marked player has been killed, a different player will be randomly chosen to be the Mark. Making a successful kill on a Marked player will award you with extra time that is added to your survival time at the end of the game. Once all players have been Marked and killed, the player with the longest survival time wins. The Marked player's vehicle will take damage over time.

    In Street Rage players must drive through the checkpoints to get to the finish line first. Players are allowed to change vehicles and shoot other players to win the race. Players will be automatically re-spawned in a vehicle on the track after a short period of time if they do not have a vehicle or if they have been killed. The player that finishes the race first wins. The Sticky Tires powerup improves vehicle handling for limited time, while Instant Repair is just that, an instant repair for your vehicle.

    • 3 min
  4. Mar 3, 2009 · Last seen in: Morgue Party Rusurrection (Donald Love) Avery Carrington, Donald Love’s mentor back in the Vice City days is in Liberty. Avery is looking for opportunities for the Panlantic...

  5. The PSP version of Liberty City Stories has a multiplayer mode, for up to six players through Wi-Fi ad-hoc mode (same area). [16] The game features seven modes of wireless multiplayer gaming, in which various pedestrian and character models are from the single player mode avatars. [16]

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  7. Liberty City Stories is set in a thriving Liberty City, the city used in GTA3 and GTA Advance. Based on New York, there are several islands encapsulated within the city itself. They include Portland - the poor, industrial part of Liberty City, you'll see mostly workmen in old cars.

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