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  1. In Rising Storm 2: Vietnam, there are three game mode variants: Territories, Supremacy, and Skirmish. Veterans of the franchise will instantly recognize the Territories game mode, since previous games in the series have primarily featured this mode. Supremacy and Skirmish, however, are new additions to the franchise; the former is a more mobile ...

  2. Feb 8, 2018 · What maps or game modes have helicopters? :: Rising Storm 2: Vietnam General Discussions. Rising Storm 2: Vietnam. What maps or game modes have helicopters? Cant seem to get on any games which gives me a chance to try out the helicopters? An Lao, Song Be, Hill 937, Operation Forrest, and quite a few custom maps.

  3. Nov 19, 2016 · 416 ratings. Rising Storm 2: Vietnam: The Field Manual. By Beskar_Mando and 3 collaborators. A guide explaining the basics, hints, tips, and information about Rising Storm 2: Vietnam, made in collaboration with Tripwire & Antimatter developers for the good of the community. Due to the parallel development of this guide and the game itself ...

    • Skirmish
    • How Skirmish Works
    • What’s Awesome About Skirmish
    • Supremacy
    • How Supremacy Works
    • Why Supremacy Is Awesome
    • Territories
    • How Territories Work
    • Why Territories Is Awesome
    • Campaign

    Watch the steps, GI. Skirmish is a small-scale mayhem between GIs and Charlies - nothing big, just a 12v12 firefight. If you’re sick of getting shot from all directions from who the duck knows where, then Skirmish is for you. Rarely anybody plays this nowadays, but you’ll surely find a server that supports this game mode!

    Small teams of 12v12 The goal is to eliminate each other while the reinforcement clock is ticking The reinforcement timer is prolonged by capturing objectives When the reinforcement timer halts, that team’s players can no longer spawn, this is how they can lose!

    Small-scale warfare(CoD, but without killcams and flying knives across the map) Requires teamwork(not just blatant HOORAH charging) Perfect if you’re sick of campaign/territories!

    The screams. Supremacy is also pretty fun, I remember having good times such as being a transport pilot and dodging 2 RPG rockets and getting pounded by a DHSK’a, while simultaneously being blamed by my teammates of questionable nationality. Pretty fun, it’s a lot harder to play than territories!

    5-6 points to cap are scattered across the map You’re supposed to cap them, if you hold ALL of them for 1 minute you automatically win You get points by capturing objectives, if the enemy team runs out of points, THEY LOSE! Or if the enemy team simply runs out of tickets, then they lose too.

    The points are not locked when captured, it’s pretty cool if you’re good at 1 spot and you wanna farm Charlies trying to cap the objective. Supports 3 official maps, from 2 of ‘em have maps for helicopters(Supremacy IMO is the best game mode for flying/learning helicopters) The Supremacy maps are more accessible, so you don’t have to worry about th...

    Charlie a problem? Charlie no more! I believe that this is the most popular game mode out there in Rising Storm, if you go to the server browser, you’ll find plenty of these! This game mode is completely unpredictable, your team can either stomp the enemy team and win without losing 100 tickets or pay 100 tickets for each captured objective. Or 500...

    You either defend or attack, some maps favor other factions more than others(for example, attacking as the US army on Hill 937 will give you access to helicopters. Charlies get don’t heli’s, they get punji traps) Push the enemy team till they ran out of objectives to defend OR defend till the enemy team runs out of tickets/time/gets lockdowned

    For me, it lead to many awesome experiences, like both teams running out of tickets, games being super close, etc Even when losing you can still have fun Rewards you greatly for PTFO

    You’ll leave after 3 maps anyways. The campaign, depending on the server can last for either a short, medium, or a very long time. The campaign takes place in 1965-1975, early in the war you’re gonna get average at best weaponry(M1 Garand, Mosin Nagant, etc), in 1968 you’ll be able to use an M16, an automatic rifle that I’ve mentioned in my previou...

    • Playing with bots. Bot AI in this game is better than actual Player AI. You ever wanted to play with the bots? If you think that playing with the bots is going to be easier, then you’re high.
    • SpawnPawn. Spawn your soldiers and dismember them for funzies! This is pretty fun if you want to test the gore settings in this game, it spawns a random immovable NPC in front of you and you can do whatever you want with him.
    • Disabling the gameplay tips. Another annoyance to get rid of. You’ll be shown plenty of tips if you just started playing the game, the best thing for you to do is to turn them off!
    • Startparameters. The launch options once again! A series of useful commands that will improve your FPS even more in Rising Storm 2: Vietnam. What to do
  4. Rising Storm 2: Vietnam is a 2017 multiplayer tactical first-person shooter video game developed by Antimatter Games and Tripwire Interactive and co-published by Tripwire Interactive and Iceberg Interactive. [ 2 ] It is a direct sequel to 2013's Rising Storm and is set during the Vietnam War. [ 3 ] The game was released worldwide for Microsoft ...

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  6. Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.

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