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      • Bowser has kidnapped Princess Peach and, soon after, Mario heads to his castle to save her. But the story then twists: an evil, sentient sword takes control of Bowser’s keep, and the rest of the game involves Mario and friends searching out seven stars to defeat the sword’s boss and prevent an invasion of living weapons from another dimension.
      www.theverge.com/23960646/super-mario-rpg-review-nintendo-switch
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  2. He utilizes tiger-like growls in Super Mario RPG: Legend of the Seven Stars, and also has a screech that he utters when hit by one of the Mechakoopas in Super Mario World. He eventually received voice acting in the PC version of Mario is Missing!, although he would not receive full-fledged voice acting until a decade later.

    • List of Bowser Quotes

      Super Mario World "I'm back! And so is 'Captain N & Super...

    • Bowser Time

      “It's everyone's favorite time, BOWSER TIME!” —Bowser, Mario...

    • Overview
    • The Six Door Challenge
    • Battle Course 1 / 2
    • Action Course 1
    • Action Course 2
    • Puzzle Course 1
    • Puzzle Course 2
    • Boss Battle - Wizakoopa
    • Boss Battle - Boomer
    • Boss Battle - Exor

    By Brendan Graeber, Ronny Barrier, Mark Medina, +57 more

    In the Seventh and final Chapter of Mario’s new adventure in Super Mario RPG Remake, we’ll be heading back to the beginning to assault Bowser's Keep, battle the giant sword that has claimed it, and head into Weapon World to defeat the leader of the Smithy Gang and reunite all seven Star Pieces!

    •Jump To:

    •Bowser's Keep

    •The Six Door Challenge

    •Combat Courses

    Ahead of you are six numbered doors, each leading to one of three types of challenge rooms (two of each type), and the door you enter will pull one of these challenges at random. In order to proceed deeper into Bowser's Keep, you will need to successfully complete four of the six challenges.

    You should still endeavor to come back and finish whichever two challenges you don't complete, as you'll earn one-time rewards for completing each of them. The types of challenges include:

    •Battle Courses - Head through multiple hallways defeating specific groups of enemies in 12-round gauntlets of endurance and skill.

    •Action Courses - Show off your platforming by navigating treacherous terrain and avoid getting hit by hazards with limited chances to retry while you attempt to reach the end of several challenging rooms.

    •Puzzle Courses - Put your brain to the test by rapidly reacting to quizzes and puzzles that require knowledge of the game and thinking on your feet to solve every problem and reach the end, or get thrown back to the start.

    Ideally, it's a good idea to prioritize the two Battle and Action Courses, as they each award you a weapon for one of your characters, while the Puzzle Courses award Rock Candy. If you enter a door and see its a puzzle course, you can fail at the start and return to the hall of doors.

    •Battle Course 1 Reward: Drill Claw (Bowser)

    •Battle Course 2 Reward: Star Gun (Geno)

    You can tell the courses apart by the first battle as Battle Course 1 starts against Pro Goombas, while Battle Course 2 starts vs. Terra Cottas (both of who may still run away from Bowser).

    Battle Course 1 is usually considered easier than Battle Course 2 second, due to the fact that it focuses more on enemies mostly encountered in the Sea, Sunken Ship, and Nimbus Castle areas, while Battle Course 2 also features some later game areas, and finishes with strong unique enemy encounter (who can summon another powerful enemy). See the full encounter list below:

    It's generally a good idea to have Peach as your main healer for this gauntlet, and use group attacks from Mallow, Bowser, or Geno to quickly clear most of the encounters featuring lower level enemies. If you're playing the Super Mario RPG Remake, getting the timing down on your attack commands to deal splash damage can also take down whole groups relatively fast.

    The final fight of Battle Course 2 features the highest tier of mimic enemy, the Comeon. Like other mimics, this chest is weak to Mario's Super Jump, but resistant to many elemental moves. It can also use Recover, and cast Sandstorms to instill fear in your party.

    •Action Course 1 Reward: Sonic Cymbals (Mallow)

    This action course starts out simple, but can easily prove difficult if you aren't used to precise platforming. You will have 10 tries to complete all three rooms, and failing 10 times in a row will kick you back to the six Doors.

    To start, you'll be in a lava-filled room with several moving stone platforms below that float up and down. Jump onto the first platform but wait for it to move forward before starting to jump between the next group of rising and falling platforms.

    Remember to wait for your platform to gain height, and the next platform to drop low to jump across. Once you reach the last platform, get a feel for the timing as it drops suddenly, and don't wait too long to jump to the door.

    The second room features a cannonball on the ground, with two Bob-ombs wandering near it, and a third farther down the hall. The room features several columns that you need the cannonballs to jump off of to reach them, can can move around while on top of the cannonball, but your directional controls will be reversed.

    To make matters worse, touching any Bob-omb, either when riding the Cannonball or not, will cause you to fail, and you'll also lose about 8 Coins.

    •Action Course 2 Reward: Super Slap (Peach)

    Like Action Course 1, you will have 10 tries to complete all three rooms, and failing 10 times in a row will kick you back to the six Doors.

    The first room is a fairly easy one, once you know the secret. You'll start in a lava-filled room that doesn't appear to have any platforms, until a trio of Terrapins dash off an start to bounce around on invisible platforms. Each time they jump, the platforms will briefly flash blue, and you'll find you can also jump to cause the same effect.

    Follow the center Terrapin to a Treasure Chest with a Fright Bomb (but don't fall into the lava jumping to get it), then look for a path down to the right.

    Move forward cautiously up to the right to find another Treasure Chest with a Royal Syrup. Beware, there's a giant gap just past this chest, so it's better to turn back here.

    Look for a path going back up to the left using small hops to guide the way to another Treasure Chest holding an Ice Bomb.

    •Puzzle Course 1 Reward: Rock Candy

    One of the two puzzle courses you can randomly find, this one involves a lot having the right answers to a lot of questions, so I hope you've been paying attention to the things you've seen in done over the course of your adventure!

    In the first room, you'll jump onto a yellow platform and meet Dr. Topper, who will challenge you to a quiz game: He'll give you 12 questions to answer, and answering a question correctly will raise your platform up one notch. If you reach the 8th notch, you'll win -- BUT -- failing to answer a question in 5 seconds will move you down a notch, and choosing the wrong answer will knock you down two notches!

    If you're having trouble answering the questions correctly, we've compiled a little cheat sheet below:

    •Booster is what generation?

    •A: Seventh

    •Puzzle Course 2 Reward: Rock Candy

    Unlike Puzzle Course 1, there's a couple more interactive puzzles in the following challenges, but you'll start with a little number game:

    Dr. Topper will have a challenge for you in the first room: A chest in the air has 21 Coins, and the object of the game will be to alternate collecting 1-4 coins from the chest until its empty -- but to win you can't be the one to claim the 21st coin.

    To win, you'll want to be diligently counting the cumulative number of coins both you and Dr. Topper are collecting. Since Dr. Topper can take anywhere from 1-4 coins on his turn, you'll want to avoid being the one to take the 16th or 17th coin so that you don't get screwed over. Once Topper claims that number of coins, be the one to collect the 20th coin, and he will lose.

    In the second room, you'll find a room full of green ! switches in a 4x4 grid. You'll be told that hitting one switch will lower all the switches around it (or raise a lowered switch), and your goal it so lower every switch in the grid.

    Since it only effects the other switches that are touching the one you step on, you can stick to only hitting switches along the middle of the outer edge so that it forms a _|_ pattern, which you can see in the image above.

    •Recommend Level: 21

    •Recommended Party: Mario, Peach, Bowser/Geno

    •Recommended Accessories: Jinx Belt (Mario) Safety Ring (Peach)

    This particular battle against Wizakoopa isn't too hard, considering that he himself has no attacks, and instead will summon various boss-like enemies fight you. Thankfully, these enemies have nowhere near as much health, but should still be taken out as soon as possible.

    This is because not only can they deal a lot of damage if left alone, they block you from actually targeting Wizakoopa. You'll need to take them out and then deal as many timed regular attacks to the main boss before the next enemy is summoned.

    The Bahamutt you may have already encountered from the mimic enemy in one of the combat challenges isn't too powerful, and also has a weakness to Ice.

    •Recommend Level: 22

    •Recommended Party: Mario, Peach, Bowser/Geno

    •Recommended Accessories: Jinx Belt (Mario) Safety Ring (Peach)

    Boomer is an imposing samurai with a wicked blade, and has a few moves worth noting for this otherwise straightforward fight.

    He'll start the fight red, but will sometimes use Vigor Up to increase his attack at the cost of defense. When he does this, his form changes to blue, and you'll find that when he's colored red, he's weak to magical attacks. When he turns blue, he'll be more vulnerable to physical attacks!

    Capitalize on this by having your team attack with magical abilities like Mario's fireball when the fight begins, and then swap to regular timed hit attacks when he shifts. Geno's boost can also help increase the damage done regardless of what form he's in.

    •Recommend Level: 22

    •Recommended Party: Mario, Peach, Bowser/Geno

    •Recommended Accessories: Jinx Belt (Mario) Safety Ring (Peach), Troopa Medal (Bowser)

    When you arrive at this momentous battle, you'll find that Exor is comprised of various attack points, but his main vital part cannot be attacked at the start. Instead, you'll need to temporarily disable his left and right eyes to stun him, allowing you to attack the real head.

    To make matters worse, both his head, eyes, and even his mouth can all dish out separate attacks, and it can get quite confusing and terrifying when different attacks are happening from all directions. The good news is that even though they will regenerate over time, dealing enough damage to each eye and even mouth will stop the individual parts from attacking for a few turns.

    Starting with with the eyes - each of them has a basic attack where a gleam appears before it blinks and the attack lands. The eyes can also use a Fire Saber attack to hit after wiggling twice.

  3. It's almost impossible to lose to Bowser but what happens if you die at the very start of the game in Super Mario RPG? ...more.

    • 1 min
    • 10.4K
    • Master0fHyrule
  4. Dec 11, 2023 · How to Beat Bowser and Rewards. This is a guide for Bowser, a Boss in Super Mario RPG Remake. Read on to learn how you can beat the tutorial boss its location, best party setup, and strategies!

  5. Oct 19, 2023 · The seventh and final Star Piece awaits, as do Super Mario RPG's final challenges. Here’s our guide on Bowser’s Keep, how to pass the Six-Door Challenge, and how to reach the final dungeon.

    • Contributor
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    • What happened to Bowser in Super Mario RPG?2
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  6. Oct 11, 2023 · After his castle is taken over by the game's main antagonist, Smithy, Bowser is forced to team up with Mario and Princess Peach to reclaim his castle and defeat Smithy. This unexpected alliance adds a new layer to Bowser's character and creates a unique dynamic in the game. Bowser as a Villain.

  7. Nov 17, 2023 · How to get Bowser in Super Mario RPG. Bowser is a bruiser with a focus on physical attacks. He can apply status ailments and even do some big damage with later spells, but his magic attack stat...

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